Hinge (bearing) and Spring
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Could you post the model for us?
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I'm trying to attach working joints as shown and have the spring hooked up to the top arm and bottom arm. Only can get one joint at a time to work.
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You have the spring grouped two times. You can't group a joint more than once.
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Ok, then I am totally lost again. For a joint to work it needs to be grouped with the part/s it you want it to have an effect on, right?
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You can, but i wouldn't use it. Here are some tips: A)you cannot make a group composed of only joints; it must have a non-joint entity. B)Joints cannot be grouped more than once. C)In order for a joint to be movable, you must group it with another object. You cannot change the properties of joints that affect the state, like ignore and static. I will post a fixed version of your model if i can. Hope this helps!
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Thanks physicsguy I didn't now what to say.
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I finally got back to this and downloaded. It must be that springs do not operate with an arc movement, only straight line of travel. Basically a bouncy linear slider?
Thanks for taking the time to look more into this physicsguy
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@thrundar said:
It must be that springs do not operate with an arc movement, only straight line of travel.
Yes that's true
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If you want a rotating spring use a servo and set the accel high and damp low depending on how strong and how stiff you want the spring to be.
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@unknownuser said:
by CPhillips on Fri May 01, 2009 9:28 pm
If you want a rotating spring use a servo and set the accel high and damp low depending on how strong and how stiff you want the spring to be.I'm also having difficulties with changing the joint settings. I'd love to be able to adjust the spring. However I need a step by step walk through on how to do that. There is much with SU I don't know and have exhausted the newby tutorials I can find that are written and explained well.
Can you connect a joint to a joint without an object or part as the parent? I'm using SU7 with SUPRC31. I noticed in RC31 that I could switch to version 2...not sure if that would help or hurt things.
Thanks to everyone who is lending ideas here!
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