Church interior...
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I have got to get PB.
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Really nice render, David...
@unknownuser said:
I tried to fake some light coming through the stained glass but I dropped that idea as I couldn't get it to work.
Hhhmmm... What do you mean by faking it...??
It should be easy to make sun light get through the stained glass using KT...
All you need to do is to set the material to "Dielectric / Glass" apply the stained glass bitmap texture to the "Refraction" channel and perhaps add a dark grey color to make it more transparent and then set the "Reflection" channel to white...
Voila - you have yourself a stained glass allowing the sun to shine through... -
I tried to use it as a radiance map but it looked funny. I'll definitely have to try what you suggested...
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Thank you Modelhead! It would've taken a lot longer to model this without Profile Builder. Worth every penny, IMO!
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sketchup linework really makes it crisp, good work
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Really does look great! What church is it?
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Good job with the church buddy!
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Very nice, this looks great, excellent lighting
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nice render bro, i like it
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Very nice light.
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excellent model bubba and good use of whaat's PB. but render in 10 hours? wow!! ill be honest that i dont have patient to wait that long. is it because of IES lighting?
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10 hours is pretty big for a normal render...
looks great anyway almost perfect.
p.s. with terragen 2 it took me a week to render a simple image and some people can get up to a month of rendering and it also use multithreading soo i hope they kinda change that...
until then ima prolly gunna use vue for any of my landscape renderings...
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@nomeradona said:
...but render in 10 hours? wow!! ill be honest that i dont have patient to wait that long. is it because of IES lighting?
A combination of IES-lights and the render method...
@unknownuser said:
MLT at 21 passes which took about 10 hours.
MLT = Metropolis Light Transport (Unbiased method)
When using unbiased methods, you can let it "cook" over night or if you have the resources available, you can set up a render farm... -
Looks great, David.
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very nice, Bubba!
reminded me of this image I did last year from this thread.you could download this pre-made stained glass scene I made to see whats happening.
here's another thread I made with stained glass with test scene
don't forget if you follow Kim's tips above to give your glass a real-world thickness, and it must be completely sealed... like it could hold water... for dielectric glass to work.
there are many ways to get 'the look' if you want faster renders.
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Thanks everyone! Fletch, I'm going to try to do what you and Frederik suggested as soon as I can. You guys are life savers when it comes to learning the ins and outs of Kerky. I do have a question I hope one of you can answer... will there be an easier way of making IES lights in the next version of Kerky?
I rendered this image at 4000x2173 pixels, so I'm sure that also had something to do with the 10 hour rendering time...
Chris, this is a church here in NC. We do a lot of work for a church renovation company so every now and again I get to do some models for them. I really enjoy doing this type of work, especially when I get to see the clients reactions...
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