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    Real time interactivity and SketchUp models

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    • E Offline
      esperientben
      last edited by

      Actually, that video did look a bit jerky - maybe it is the capturing software. Try out another video - we have just posted another on YouTube that shows how to drag & drop vehicle dynamics onto an imported car mesh from Google Warehouse. This allows you to drive your car model around!
      http://www.youtube.com/watch?v=NmDRnfEp8bM

      All the best
      Ben

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      • K Offline
        kwistenbiebel
        last edited by

        It would be a good thing to say in your opening post that you are talking about a commercial product (company? name of product?).
        I have no problem with a product announcement, no need to disguise I would say.
        It is confusing.

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        • X Offline
          xrok1
          last edited by

          @xrok1 said:

          seems pretty sweet, but i'm getting alot of choppiness on my AMD4600+ dual with 2Gig of ram. and an nvidia 8600 512M. is this normal?

          i'm talking about running the program, not the video.

          “There are three classes of people: those who see. Those who see when they are shown. Those who do not see.”

          http://www.Twilightrender.com try it!

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          • E Offline
            esperientben
            last edited by

            Doh! You should not have any problems with the spec that you have. However, we have reports of the Nvidia 5/26/08 Ver: 6.14.11.6996 appearing to drastically affect real time shadow scenes in Creator and we are looking into this.

            Can you let me know what driver you are using.

            Thanks
            Ben

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            • E Offline
              esperientben
              last edited by

              Hi all,

              We have developed some more Smart Objects to make it easier to transform SketchUp models into interactive scenes. These videos (3 of them) show how a model of Wall-E can be dragged into a scene from Google warehouse. Then a series of smart objects are also drag & dropped into the scene to create a game environment with scoring, health management, bonus objects, obstacles etc. While it is, of course, pretty simple, it only takes 10 minutes or so to build. The videos can be seen at:
              Wall-E I http://www.youtube.com/watch?v=TwqkOj-pYoo
              Wall-E II http://www.youtube.com/watch?v=tg5ka0QWl-A
              Wall-E III http://www.youtube.com/watch?v=UmuTJd0xPIs

              All the best

              Ben

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              • X Offline
                xrok1
                last edited by

                just to clarify its the viewer thats jerky.
                grafics driver ver 7.15.11.8122 jan14/09

                BTW i'm trying to [DOWNLOAD BONUS SMART OBJECTS] and i get this:

                Not Found

                The requested URL /\images\stories\demos\BonusSmartObjects.zip was not found on this server.

                “There are three classes of people: those who see. Those who see when they are shown. Those who do not see.”

                http://www.Twilightrender.com try it!

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                • X Offline
                  xrok1
                  last edited by

                  i DL the gamesmart objects how do i install them?

                  PS also seems Esperient won't import my SK7 models? is this the case?

                  “There are three classes of people: those who see. Those who see when they are shown. Those who do not see.”

                  http://www.Twilightrender.com try it!

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                  • E Offline
                    esperientben
                    last edited by

                    Hi - I am so sorry that I have been absent for such a long time. We do have some importer problems with SK7. SK6 works fine but we are still trying to sort out the importer for 7.

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                    • E Offline
                      esperientben
                      last edited by

                      Hi all,

                      Just a note to say that we have posted some more videos on youtube that show how to create the basics of 3D training applications using datasets from Google 3D Warehouse. The videos show how we use Smart Objects in Esperient Creator to make the assembly process a simple case of drag & drop.
                      The videos can be found at:
                      http://www.esperient.com/index.php?option=com_content&view=article&id=202&Itemid=302
                      or on youtube:
                      http://www.youtube.com/watch?v=_IgzxZh9AXQ
                      http://www.youtube.com/watch?v=z3oPjhC7Uf4
                      http://www.youtube.com/watch?v=9uFRVghBc4M

                      Thanks and regards
                      Ben

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                      • soloS Offline
                        solo
                        last edited by

                        Ben

                        I'm a big Right hemisphere fan, I have noticed your product in their product list, are they distributing for you or do they have invested interests?

                        The reason I ask is that Right hemisphere is a great solid company that does right by the customer, always helpful, frequent updates etc, and knowing the relationship would be an asset to the product.

                        http://www.solos-art.com

                        If you see a toilet in your dreams do not use it.

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                        • E Offline
                          esperientben
                          last edited by

                          Esperient Creator 3.7 has just been released. This release contains dozens of improvements and new features, most of which are designed to make the software easier to use and faster to run. Principal new features include:

                          • Dozens of new drag & drop re-usable components have been added including Smart Objects™ for Navigation, Cameras, Lights, UI Elements, Game Content, Material Changers, Sketch shaders, Locators and boat controllers among many others.

                          • Colored and translucent shadows through glass, drag & drop handling of real time reflections and refractions, and cubemap refraction calculations.

                          • Unified most popular shaders. Rather than having separate shaders for all feature variations, features such as bump-mapping can be turned on or off as needed.

                          • Many new API functions and Scene variables.

                          • All new editor transformations. This allows the movement of huge objects (million plus polygons) within the editor without delays.

                          • Launch of Esperient Creator Enterprise which includes all of the new functions added to version 3.7 plus support for Motion tracking, Stereo Displays, Networking and Sockets.

                          The software, including the free community version is available from http://www.esperient.com

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