Lighting Project
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BRAVO, Remus...
Could fool me to believe this is a real photo...
Indigo - I presume...?? -
Indigo indeed, and it only took 18 hours
And and before I forget, thanks once more to fred06 for his bend script. Last time I tried this I had to use FFD and it was a bit of a nightmare, with bend it was plain sailing
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very nice remus, but render times are crazy!! , jeje...anyway well done my friend!!
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good job!!! the new version of spider lamp ?
those times are due to the emitter material on a surface of many polygons as is the area that focus. -
Thanks. I was wondering what caused those lines.
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Very nice remus.
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@remus said:
Indigo indeed, and it only took 18 hours
18 hours! that's like watching paint dry Seriously, though that's not a good carbon footprint. Look at all the electricity that was used just to make a 2d light bulb, look 3d.
Are we all going insane?
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<twisted logic>
I dont own a car (or plan to), so that sort of cancels it out.
</twisted logic>
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@remus said:
<twisted logic>
I dont own a car (or plan to), so that sort of cancels it out.
</twisted logic>
So why did it take that long? (even Maxwell does not take that long)
- slow CPU?
- slow rendering execution?
- other?
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In this case I think it was a combination of slowish CPU, large output size and the single light source.
Could I ask what makes you think maxwell would be faster? I would have thought the render times would have been pretty similar really.
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@remus said:
In this case I think it was a combination of slowish CPU, large output size and the single light source.
Could I ask what makes you think maxwell would be faster? I would have thought the render times would have been pretty similar really.
It used to be similar until I finally got a quad core machine.
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Alas i'm stuck with a mere dual core. I'm sure a render farm would fix that, though
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nice job on the SSS... shade looks great.... i dont think maxwell would be any faster, personally.... depending on the settings for the SSS material on the shade..
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I didnt bother with sss for the shade, kept it single face thickness and used a diffuse transmitter. Just me being too lazy to model the shade with thickness, really.
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haha....even better
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@remus said:
Alas i'm stuck with a mere dual core. I'm sure a render farm would fix that, though
Its hard to compare resuslts, I'm just learning, and test driving V-ray for SU
It did this simple rendering in 7 min.
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Just a mini update, heres the real thing for comparison.
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Remus, Nice job. I like the warmth of the light. Make me want to take a nap....
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Is that a missing petal? or is it a design feature?
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i suppose you could call it a 'feature' Its more my dodgy workmanship really.
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