Neon Sign (Maxwell)
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sorry for the tease, guys....haha... this was actually pretty clear after a few hours but i let it run all night because, well because i went to bed...haha..
anyway, here's the first pass at it.. not hating it, actually.. but let me know where i can improve.. i think i'm going to add some darkness around the edges of the glowing logo to make it look a little more realistic..
great idea on the flags idraft... i will definitey propose that to them.. and good call on the .gif biebel! i will give that a whirl too.
thanks.
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Perhaps less light from the window's - maybe even keep them dark so that the neon's light is the only light source. The sign needs to 'glow' a bit more methinks.
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I'll try toning down some of the windows, but I think some need to be one to add a little more interest.
They actually liked it, as-is...so I dont need to add any more information to it.. I'm going to detail the foreground building a bit and maybe 'try' to quickly weather it a bit... and add a little detail to that oval lit sign... thaks for the help/comments guys.. trying to wrap this up before I go away for a couple weeks.. unfortunately, its pro bono so its tough to squeeze in..
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Looks good mate though for some reason it's not getting the realism I would have imagined, just not sure why?
Maybe a bit of glare and diffusion might help with that!
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richard..i think i know what you mean, but can you please explain further? thanks!
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@marked001 said:
richard..i think i know what you mean, but can you please explain further? thanks!
Oops sorry Defraction not diffusion!
Add a glare map, maybe a star one, then add some level of defraction that the light would get through moist night air (I think thats what causes it - I'm no scientist) though the effect can be seen in most night shots. Upping the brightness of the lights with this effect may also add some realism.
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alright..i'll see what i can do..have never messsed with the glare maps in maxwell.. thanks..great ideas.
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Remember mate you can do this just like Multilight post rendering!
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alright...here's the latest (and probably final?) pass.... thanks so much, richard...have never messed with diffraction and scattering before... very nice. i overlaid a defracted image over top of my original render and blended them a bit.... also dirtied up the foreground building in pshop a bit... let me know what you think.
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Yeah mate now that has made it jump out, more so the dirty up of the adjacent wall. and the subtle flouro effect behind the lower sign! Well done mate!!!!
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oh yeah, that was another thing i tried to do... made an mxi with darkened edges on that sign..and a few stripes, which i think i should have done opposite of what i did, but whatever.
thanks for your help...really up'd the quality of the image.
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