This is cool! SU render - yep SU!
-
However you did it Richard, I look forward to your tutorial.
-
Hi Richard,
Thanks for that little tut.
Together with the Dennis technique and Worncall (or is it Cornwall?) this produces nice images.I am going to do more NPR images again as I find that photoreal rendering in pre-design gives you nothing but trouble towards clients.
-
@kwistenbiebel said:
Hi Richard,
Thanks for that little tut.
Together with the Dennis technique and Worncall (or is it Cornwall?) this produces nice images.I am going to do more NPR images again as I find that photoreal rendering in pre-design gives you nothing but trouble towards clients.
And like you said on the PPB mate they are MUCH more fun!!!
-
@linea said:
However you did it Richard, I look forward to your tutorial.
Still trying to get back to playing with this!
Richard's Render Technique:
These images where taken with fog on monotone SU (road normals flipped), default colours changed to suit. The Fog needs to be onto the subject to get good depth.
The ground model was unsoftened edges and some small random pushpull to subtly disjoint the surface.
Images where exported for two sun angles, both lines (sketchy edges) on and off.
Images layered in PS:
Play with layer blending (no set blend, sun angles make a difference) - when correct the effect will jump out.
lense distortion (CS3 - lens blur older not as good) to some.
film grain filter to some.
AND the big one - Render lighting!!! Render two or more? spotlights (best to separate layers) from the directions of your sun! Remember also lights in PS can be used as light suckers which are useful!
A bit of shadows and highlights filter on some of the layers will if the radius is tuned will provide an almost added render effect of sticking shadow to edges.The blurr tool can help to blurr the outer for DOF effect. And sharpen edges filter on the top layer as final.
As suggested earlier yeah the film grain what you want but I upped it a bit to give texture to the board!
I said "to some" a bit as the weight of your layers will bear on the effect apllied, layer weight will be effected by your sun angles. I find you want two differing intensity shadows with the PS lights adding to the sources and dominance of the lighting direction.
And its all just light bits most effect you may want to Edit > fade: "last effect".
Cheers, Richard
-
dear Richard you r so creative person . Isaw your work whit layout too. interestiny . and also your new trik is fantastic. keep growing.
-
Thanks Majid
I hope now I get to see some people trying it out for great results (hint, hint)!
-
Just wondering if anyone has had a go at this yet with any results?
-
@richard said:
Just wondering if anyone has had a go at this yet with any results?
Yes, I am starting to use the method at work. Not quite at the same level as you yet, but it is refreshing to use the D method.
Can't put the office images here though. -
@kwistenbiebel said:
@richard said:
Just wondering if anyone has had a go at this yet with any results?
Yes, I am starting to use the method at work. Not quite at the same level as you yet, but it is refreshing to use the D method.
Can't put the office images here though.Darn! Would love to see someones attempts!
-
Just testing again with the same model to work out a defined workflow - this time using a depth image (black fog, front/back faces white) to mask the lens blur.
This seems to give better and more predictable results.
I followed a slightly different work flow with this one;
SU export: monotone mode light faces are reversed normals (could be done with just face colours though)
- Fog, shadows left, line on (light front face, dark back face)
- Fog, shadows left, line off (light front face, dark back face)
- Fog, shadows right, line on (light front face, dark back face)
- Fog, shadows right, line off (light front face, dark back face)
- Fog, shadows off, line off (white front face, white back face) depth map
PS edit:
A. Normal blend 1 and 2 to get preferred line weight, merge layers
B. Normal blend 3 and 4 to get preferred line weight, merge layers
C. Black fill background layer
D. Apply layer mask to A / B layers using depth map
E. Apply lens blur (with noise) to A / B using mask as source
F. Apply filter > Artistic > film grain to A / B layers
G. Normal blend Layer A / B to get preferred shadow cast
H. Copy merged > paste new layer
I. Apply Filter > render > lighting effects, create lights from direction of light sources and adjust to suit
J. Apply Filter > distort > lens correction - use negative correction to add distortion, lighten vignetting to light extremes from light source,
K. Use shadows and highlights edit to fix shadow depth etc.
L. Adjust levels.This image uses three lights in PhotoShop all added in same action
- Bottom left toward center
- Bottom right toward center
- Top left toward back center
Still amazed this can be done with SU.
Close Up
-
for some reason the image does not show up here in China.
could you repost it? -
I've attached it Dennis (just the close up anyway)!
I think you'll find this pretty cool when you consider it is pretty much just two SU images with little bit of PS.
-
lens blur is particularly effective.
I felt like I'm back to school and staring at a photo of a card board model. -
Richard, maybe add some 'BLOOM'
Sorry, could not resist.
-
And here comes the bloom...
Same photo, but with the wrong flash setting:
-
-
Just revisited this thread. I still feel these look great. Come on, Richard, do some more! Chop-chop!
By the way ... Ecuadorian, how did you create the below image? Looks just like a Tuymans painting.
-
Yeah bit surprised Stinkie that we haven't seen a few more attempts at this style seeing it is so easy, even from myself!
-
Dunno about the 'easy' part, Richard. I've not been able to match your images so far.
-
@unknownuser said:
Dunno about the 'easy' part, Richard. I've not been able to match your images so far.
Oh! Wasn't sure anyone had given it a go! Maybe it is simply in part the context of the shots lending themselves very well to this type of render!
Advertisement