Need constructive criticism
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have you tried a different backround?
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@unknownuser said:
have you tried a different backround?
I was thinking about an outer space with the sun in the background and maybe a planet. - 
Phillip
What render engine are you using?
Care to upload unfinished model, I will try some .mat variations for you to see what you like, do you want it to have an industrial scifi look or like one of your other models a more toy-like look? - 
what format SKP. OBJ. or FBX.
I don't wanna upload an unfinished model to the sketchup warehouse, those are my finished models.
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skp will do fine.
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not bad I think I might go for a texture though I have an idea of what I want to do, Im thinking maybe the whole model will be clean but will have some battle scars and signs of use also chipping of paint and discoloration. Thanks BTW I haven't ever applied a texture to a sketchup model before is there a way about doing this without exporting it to another program? I do have deep paint 3d but that means I would have to convert my file type and that means some model quality will be lost.
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all rite im gunna find tutorials on how to uv map in sketchup because doing textures any other way is confusing. This is what I quickly whipped up PS~ these textures are from someone else as you can see doing it the way google sketchup wants it to be done isn't working for me BTW I didnt notice how clean my model is until I looked at that xray.

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Can anyone help me I don't know how to texture in sketchup. I would like to make textures but the problem is that I want to make scratches and stuff into the texture and it ends up tileing through the model I would think that uv unwrapping would be easier but there is no way for that to be done in sketchup so finding out a specific place where to put the scratches is impossible. I would like to make use of photoshop if possible does anyone how how I can uv map?
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Finished the model but still have trouble texturing =[

 
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