Interior concept
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some are home made... Or I try to recreate evermotion models in sketchup because just copying evermoton models makes it verry verry lardge & slow model..
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Love your style. Renderings have a certain mood. I'd love to render like you. I gave V-ray a try but having trouble understanding the settings and workflow. I.ve tried to achieve same results with different render appl. but V-ray produces very realistic renderings.
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Gorgeous!
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I recognize this style! Outstanding result! Congrats!
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amazing work, dirk, could we see a render with higher resolution?
what tree sollection did you use?
again, very very impressed
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@unknownuser said:
But I have to say this is an pure SketchUp render no max used this is an vray for SketchUp render.
Even more impressive. I doubted it was sketchup because of the poly count. As far as the render, there is something about the floor reflection and the amount of "glow" that causes my eye to initially miss the details in the couch and the lights. Something too about the reflection in the glass that I would tone down a little when you do your final render.
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Hi all....
WAUWWW thank you so mutch for all the nice comments I am flabbergasted.
especially: stefanq & Free Agent.. Thanks for the reactions: I have to say I find your work amazing
You can see a Hires render 2048x1536 at: http://www.dwanimations.org/Renderhires/experiment%20015.png
C&C still welcome
Note: this is not the final render and the chairs are still floating, sorry for that.
PS.
I am in desperate need of some new clients
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WOW! nothing more
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Woah very nice one Dirk, I also wanted to let you notice the chairs were floating..
But you've seen that yourself already, so no need for that...Btw, about the thing that you need new clients (my excuses for the dutch, but I can explain myself better in my motherlanguage)
Ik ben onlangs naar een woon en bouwbeurs geweest en ben daar naar al de interessante bouwfirma's,
interieurontwerpers, keukenonterwerps,... mijzelf gaan aanbieden als 3D modeler. Ze waren meestal
vrij enthousiast omdat je direct contact met ze opneemt en niet via mail of telefoon.
Dus moest er zoiets zijn in de buurt kan je altijd eens proberen he, ik raad het je zeker aan, als
je wat extra info wil kan je even pm sturen als je wilt ;]Grats..
FoXy.. -
Very impressive, great work
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wow....beautiful design and extremely beautiful render! im definitley in awe
(and free agent, that bug in your sig freaked me out!)
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thanks you all
these are some new test renders C&C welcome
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Fantabulastic!
I'd hate to see the cooling bill in the summertime, though. -
Who needs 3DS Max .
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can someone advice me how to create an smooth animation form this model?? (in Vray)
What settings are best to use and how can I create a smooth camera path in sketchup.
ps.
(foxar bedankt voor de tip)
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http://asgvis.com/index.php?option=com_smf&Itemid=90&topic=5121.0
Try that. It worked for me (check out the youtube link to see the result). I wrote a tutorial of how I have did it and I have done a few other quick animations with the same method. All the things that are suggested by dalomar are accurate, but I have so far been able to successfully manage animations without having to do any IR calculating or anything like that. Im just telling you this, because the way I did was very simple and straight forward, but it may not be full proof. So I would resort to other suggestions if my method does not work. One other thing, I did all my animations on a single computer but a beast of one and with a lot of geometry in my scene (which seems to be the case for you here) it took about a week straight to get about a 18 second output (if you use a 30 sec frame rate). And laslty, im not too sure if you can get rid of the jerky transitions between scenes because of the way SU handles them. There may be ways that I am not aware of, but I have yet to see any real good solution (it would be great if someone told me im wrong because I wish that this could be fixed). Good luck and please post your results. Oh and I would also like to know where you got the plants if you dont mind sharing?
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