sketchucation logo sketchucation
    • Login
    ℹ️ Licensed Extensions | FredoBatch, ElevationProfile, FredoSketch, LayOps, MatSim and Pic2Shape will require license from Sept 1st More Info

    It's Incredible!

    Scheduled Pinned Locked Moved Gallery
    18 Posts 14 Posters 1.3k Views 14 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • S Offline
      ScottPara
      last edited by

      Fantastic (or should I say incredible) work once again Pete. I agree that this just goes to show that MAX/Maya are not the only programs for character creation. Not only are you modeling these with great attention to detail but the scenes/poses are amazing as well. Great work.

      Scott

      Love the fact that some HATE my avatar.....

      1 Reply Last reply Reply Quote 0
      • T Offline
        tomasz
        last edited by

        Peter, we need a rigging plugin for you!
        Superb modeling. I wouldn't even know how to start such an Incredible πŸ˜„

        Tomasz

        Author of [Thea Render for SketchUp](http://www.thearender.com/sketchup)

        1 Reply Last reply Reply Quote 0
        • C Offline
          Click Draw
          last edited by

          Pete,
          You have done it again. You are truly a "Pro". Have you ever thought of private training or doing training seminars? If not you should and I'd be interested for sure.
          Jeff

          Have I mentioned how much of a laugh I get out of some of the Signatures on here!

          1 Reply Last reply Reply Quote 0
          • soloS Offline
            solo
            last edited by

            Thanks guys.

            Coen, I have a few other bits and pieces on my main modeling machine, I will see what other proxies I have of this around. Here is a basic head progression from various saves, it'spretty difficult to see from these images exactly what my process is and it's also difficult to explain. I have developed a different way of modeling organic shapes that involves going from intersected shapes saved as components to Deep explortion for reduction then back into SU for refinement, etc. I have requested for a reverse SDS which would really make the workflow smooth and open newer modeling possibilities.

            Tomasz, I have a rigging request in the ruby discussion forum, yet to get a bite however.


            http://img217.imageshack.us/img217/7522/headincxf3.jpg

            http://www.solos-art.com

            If you see a toilet in your dreams do not use it.

            1 Reply Last reply Reply Quote 0
            • E Offline
              ENG. YASEEN
              last edited by

              Wow its great "solo"

              My Website:

              http://xyz4studio.blogspot.com/

              1 Reply Last reply Reply Quote 0
              • T Offline
                Teezer
                last edited by

                πŸ‘ One of my favorite movies. And with many more interesting characters to go! πŸ’š

                Real life is just another website, albeit a rather boring one.

                1 Reply Last reply Reply Quote 0
                • C Offline
                  Click Draw
                  last edited by

                  Hey Solo....any chance of posting just a small screen capture video of this process of the head?

                  Have I mentioned how much of a laugh I get out of some of the Signatures on here!

                  1 Reply Last reply Reply Quote 0
                  • EarthMoverE Offline
                    EarthMover
                    last edited by

                    Pete, have you tried to export the mesh into a program like Zbrush for further sculpting? I wonder how it would hold up because it's triangulated and not quad poly. I've tried to take SU mesh into Modo and use the sculpt tools, but it tore apart at the seems. Probably due to the vertices not welding properly. I think Max handles triangulated mesh better than any other software. Perhaps you could try to take one of your sketchup characters into max and try playing with the trial version of Joe Alters Lip Service and L brush? http://www.lbrush.com/test/features.htm

                    3D Artist at Clearstory 3D Imaging
                    Guide Tool at Winning With Sketchup
                    Content Creator at Skapeup

                    1 Reply Last reply Reply Quote 0
                    • soloS Offline
                      solo
                      last edited by

                      Jeff, When I get the time (time is a strange thing as I always seem to find it when I think of a new character to model)as making a tutorial takes a lot time and planning, I am hoping to make a full video tutorial soon on my new 'subdivision' modeling workflow but before I do there are a few processes that I need to optimise as right now it's a little complexed and not very user friendly.

                      Adam, I have never gone from SU to z-brush for that exact reason, i have however created a mesh in z-brush and imported into SU, it works fine but the polycount on even the most basic form cripples SU.
                      I have used Maya for rigging before but again SU is not the best format for such modeling.
                      Now if you have the patience and are willing to use Topology tools to turn your SU mesh into something more universally useable then that may be a better option.

                      I will look into L brush, never seen it before, and let you know how it works out.

                      http://www.solos-art.com

                      If you see a toilet in your dreams do not use it.

                      1 Reply Last reply Reply Quote 0
                      • G Offline
                        gaganraj
                        last edited by

                        i presonally would love to see your SubDivision tutorial! It would be a huge help.

                        amazing stuff!

                        i have to say, i've been learning modo, and while it has a lot of great stuff, there is something about sketchup that is so much fun.

                        1 Reply Last reply Reply Quote 0
                        • soloS Offline
                          solo
                          last edited by

                          Hey guys, I am busy making a new character and I did a quick video of the steps, not the actual mesh manipulating as that takes way to much time modeling with the screen capture going and having pause, continue all the time, I will do a full modeling video where I show my technique soon.

                          This is the WIP so far, video will show the how.


                          http://img141.imageshack.us/img141/8164/girlqz0.jpg

                          [flash=600,350:nuxwks6c]http://vimeo.com/moogaloop.swf?clip_id=2983741&server=vimeo.com&show_title=1&show_byline=1&show_portrait=0&color=00ADEF&fullscreen=1[/flash:nuxwks6c]

                          http://www.solos-art.com

                          If you see a toilet in your dreams do not use it.

                          1 Reply Last reply Reply Quote 0
                          • DanielD Offline
                            Daniel
                            last edited by

                            Incredible, as always, Solo.

                            My avatar is an anachronism.

                            1 Reply Last reply Reply Quote 0
                            • D Offline
                              david harned
                              last edited by

                              Hey Pete,

                              LOVE IT! Talk soon.

                              Dave

                              P.S. I noticed that some members have standard tag lines at the end of their signatures ... many of them prophetic and thought provoking (seriously). So I thought I'd try one out for size:

                              "To idiot drivers: OBJECTS IN YOUR MIRROR ARE MORE PISSED OFF THAN THEY APPEAR!"

                              1 Reply Last reply Reply Quote 0
                              • 1 / 1
                              • First post
                                Last post
                              Buy SketchPlus
                              Buy SUbD
                              Buy WrapR
                              Buy eBook
                              Buy Modelur
                              Buy Vertex Tools
                              Buy SketchCuisine
                              Buy FormFonts

                              Advertisement