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    Brembo Brake Caliper and Rotor

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    • soloS Offline
      solo
      last edited by

      Brilliant!

      say no more....

      http://www.solos-art.com

      If you see a toilet in your dreams do not use it.

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      • Gus RG Offline
        Gus R
        last edited by

        Thank you very much, Pete. Spent a lot of time on this and this is the second version. After looking at it for so long, you know, it gets old after a while.

        Cheers.

        www.instagram.com/gusrobatto/

        www.facebook.com/gusrobatto

        www.flickr.com/photos/gusrobatto

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        • marked001M Offline
          marked001
          last edited by

          awesome again! keep this stuff coming.. how'd you radius all the edges? soften? subsmooth?

          http://www.revision21vis.com

          instagram: revi21on

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          • Gus RG Offline
            Gus R
            last edited by

            Jason,

            Thank you.

            I used the "Round Edges by Bezier" ruby. At first I did the interior sides of the caliper to scale since the model is to scale. What I found was that it limited the radius to 5 mm for the most part and that it resulted in a lot of broken edges. Regardless that worked but I had to do a lot of manual repairing of the broken curves in place.

            This is the after stage were you can see that I also worked in quarters since it's symetrical here (upper right).

            http://img376.imageshack.us/img376/1813/robattobrembobrakes03mk9.jpg

            Later, I discovered that increasing the model by 4X worked better with far fewer broken curves. I was able to have more flexibility with the radii sizes as well. In this image below it shows the white faces which had the broken parts. This was caused of all things by one tiny broken line and one larger broken line from the extrusion. One of those will result in poor round edges. After I cleaned up the extrusion it was able to perform a clean round edge. I also like to extend some of the work beyond the confines of related parts. I pushed everything back to were it belonged and scaled it back down by 0.25X.

            http://img362.imageshack.us/img362/7817/robattobrembobrakes04if4.jpg

            The sides of course had to be two parts for the swooped portion over the name.

            So scaling up helps as does cleaning up the lines from the extrusion. They have to be continuous. Welding lines also helps for this as with other SU functions.

            Gus

            Just in case. Here's the ruby.

            http://www.crai.archi.fr/RubyLibraryDepot/Ruby/BzRoundEdge_v1.zip

            www.instagram.com/gusrobatto/

            www.facebook.com/gusrobatto

            www.flickr.com/photos/gusrobatto

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            • marked001M Offline
              marked001
              last edited by

              nice, as i was reading i was ready to suggest scaling it up... have had to do this alot as well and works great.... i did know about that ruby, but havent given it a shot yet.. thanks for the description.

              http://www.revision21vis.com

              instagram: revi21on

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              • boofredlayB Offline
                boofredlay
                last edited by

                Wow, that rendering and model stopped me in my tracks.
                Brilliant!

                http://www.coroflot.com/boofredlay

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                • T Offline
                  Teezer
                  last edited by

                  Sometimes I get so involved with my stuff, I fail to check out the other posts on the gallery for a time. I apologize for missing this one earlier.

                  Exquisite! πŸ‘ πŸ’š

                  Real life is just another website, albeit a rather boring one.

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                  • R Offline
                    remus
                    last edited by

                    Truly amazing model! Might want to try using an HDR when you render though, would help give better reflections πŸ‘

                    http://remusrendering.wordpress.com/

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                    • Gus RG Offline
                      Gus R
                      last edited by

                      Thank you very much Eric, Terry and Remus. πŸ˜„

                      Remus, I used the HDR Probe "Campus" however I did add a sun. My favorite of those is the "Uffizi" probe but that doesn't work very well with shiny metals.

                      Still trying to get a hang of Kerkythea. At first it wasn't that way but once I got started it seemed to get easier. Of course using it for an architectural rendering is something I'm still working on.

                      Gus

                      www.instagram.com/gusrobatto/

                      www.facebook.com/gusrobatto

                      www.flickr.com/photos/gusrobatto

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                      • R Offline
                        remus
                        last edited by

                        already one step ahead!

                        http://remusrendering.wordpress.com/

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