Four...ah, Nine Rooms (vray, wip)
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So, this is my first post here. I planned to do it much earlier, but always thought my tries wouldn't be good enough. I'm reading this forum since one or two years now - just as long as I'm studying architecture in Germany and just as long as I'm into Sketchup, I think.
What I want to show you are my recent works for a small job, which was given to me and a partner by a professional photograph, who wants to publish his work on a webpage. So basically our job is to render 18 (9 for me) rooms in 930x540 in which our client will implement his pictures via photoshop.
The Budget isn't that high, so the rendering don't have to be photorealistic.I'm on my way on my third room and I think it can't be that bad, to get some feedback. Your welcome to critize.
Room 1:
Room 2:
Room 3:
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Very nice work, lighting and detail is good
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glad this got brought up again. very nice room designs! You did a good job on the materials- some of them are extremely convincing
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Glad you like it.
Most of the noise is post work in photoshop, because I like noise, too. Maybe it got a little bit too much.
For rendering I often use the presets "gi_irmap_high" or "very_high" and tweak them a bit concerning light sources, color mapping, physical cam. But the engine itself remains untouched, except of min/max rate of IM in order to influence the render time. I tried to learn about the engines via the manual, but for me it is still very confusing. And for now it worked.greetings, neon
@keep posting: I'll try!
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Very nice models, materials and lighting. I'm just wondering why your renders are a bit noisy (not a criticism, I like a little noise in renders). What engines are you using? IM Primary and DMC secondary? I'm very intrigued to know where the noise is coming from as VRay generally renders very clean even if settings are low causing light leaks, etc.
Keep posting, this is great work.
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I really, REALLY like that black and white image of room 1 in the first post. Awesome job!
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