Exporting Joints in SketchUp
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Hello,
I'm new in SketchUp/SketchyPhysics. As far as I can understand, by using SketchUp someone can build a 3d model and place this model in Google Earth. By using SketchyPhysics someone is able to add joints to those models and run the physics simulation. Is it possible to export the 3d model together with the SketchyPhysics joints? I would appreciate if anyone could answer my question.
Kind regards,
Evangelos
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hello evangelos,
it is not possible to export the 3d model together with the SketchyPhysics joints.
it has been talked about at this thread:
http://www.sketchucation.com/forums/scf/viewtopic.php?f=61&t=13839
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Thanks!
I've read in the thread you mention that this exporting feature would be implemented in SP3:
"Sorry, I forgot to answer the animation part. No support for keyframing or scenes. And no support for exporting animations. I plan to add an option to export animation in the next version due Nov-Dec."
So my question is: Exporting animation is different from exporting joints?
I'm asking this question because I see that a lot of people would be interested to having an option to load 3d models (created with SketchUp) inside Google Earth by making use of the GE Plugin and at the same time keeping the physics joints.
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I meant that SP3 will do able to do an export as a series of frames to a rendering package.
In order to "export joints" I would have to write a plugin to google earth that did the physics the same way as I do in sketchyphysics. That would be a lot of work.
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I understand the huge effort needed in order to write the plugin.
But, I'm sure that many of us would be interested to have such a feature implemented. A way to save the joints inside the .skp file during export, such that you can re-import those objects inside google earth (by making use of the API) and keeping the physics (together with the joints).
I was thinking maybe we can start a post in order to see if such a feature would be interesting and possible ways how to adapt the google earth api (maybe a plugin?) so that it can understand physics in the same way that SU does by using the sketchyphysics plugin.
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