Why does the collision system work the way it does?
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I was wondering. Why is it that the collision system in Skecthyphysics works the way it does. Why is it that it can't use the wireframe of the mesh to create a concave collisian border for the object?
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Because concave solids are a LOT harder and slower to do physics on.
@platypus5 said:
I was wondering. Why is it that the collision system in Skecthyphysics works the way it does. Why is it that it can't use the wireframe of the mesh to create a concave collisian border for the object?
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