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    Toy Train 2 [Fry]

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    • soloS Offline
      solo
      last edited by

      You know what would be really cool using your technique?

      A rollercoaster front view of about a minute doing the loop, the initial climb and momentum gathered as you go through the first drop, banking on the turns and finally slowing to a stop.

      http://www.solos-art.com

      If you see a toilet in your dreams do not use it.

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      • soloS Offline
        solo
        last edited by

        Could you not achieve the momentum illusion in video editing?

        http://www.solos-art.com

        If you see a toilet in your dreams do not use it.

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        • K Offline
          kwistenbiebel
          last edited by

          Yes probably, but slowing down parts of the animation in video editing stage has the disadvantage that quality will suffer because of frame blending.
          If we could regulate speed within the SU animation we can have output with a constant framerate (25 or 30).

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          • soloS Offline
            solo
            last edited by

            what if you do keep a constant speed but on slowing it you add frames in editing rather than remove to speed up?

            http://www.solos-art.com

            If you see a toilet in your dreams do not use it.

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            • K Offline
              kwistenbiebel
              last edited by

              Don't know. For video editing it is easier to speed things up than to slow things down.
              Speeding up doesn't compromise quality.

              A built in SU speed regulator would be the best solution...or porting the SU model to Cinema 4D as it has all the tools one can imagine to make animation....but I don't want to do that right? 😄...

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              • K Offline
                kwistenbiebel
                last edited by

                thanks Modelhead 😄

                @solo said:

                You know what would be really cool using your technique?
                A rollercoaster front view of about a minute doing the loop, the initial climb and momentum gathered as you go through the first drop, banking on the turns and finally slowing to a stop.

                I actually considered that, but that would mean having control over the speed in terms of being able to slow down and to increase speed. That is currently not possible.
                Some sort of graph editor would be needed...or the next Sketchyphysics could support scene tab creation for its animations. I really hope that will be possible soon, as Sketchyphysics has the potential to be The animation tool for SU in a render combo.

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                • K Offline
                  kwistenbiebel
                  last edited by

                  No, it's the other way around.
                  What 'data' would you add in video editing to slow down? I can only think of interpolated frames to add. And interpolation means quality reduction to maintain a steady frame rate.

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                  • K Offline
                    kwistenbiebel
                    last edited by

                    I didn't know it either but found out by tangling with some video editors.
                    Quite fun software to get in to...

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                    • S Offline
                      STUD
                      last edited by

                      awesome and creative animation
                      how so ever me too got the motin sickness!

                      http://www.bouncerland.com
                      
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                      • pilouP Offline
                        pilou
                        last edited by

                        Cool one and music rocks! 😄

                        Frenchy Pilou
                        Is beautiful that please without concept!
                        My Little site :)

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