Toy Train 2 [Fry]
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Hi all,
A new toy train animation:
http://www.vimeo.com/1745907
[flash=640,512:2l7glbk8]http://vimeo.com/moogaloop.swf?clip_id=1745907&server=vimeo.com&show_title=1&show_byline=1&show_portrait=0&color=00ADEF&fullscreen=1[/flash:2l7glbk8]Youtube link: http://www.youtube.com/watch?v=eBPvrON8Sp4&fmt=18
(Music: Shameboy-Rechoque)
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Very cool animation , however I got motion sickness.
Is there a way to get the train to move also?
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@solo said:
Very cool animation , however I got motion sickness.
Is there a way to get the train to move also?
Thanks...indeed this one is a little nervous.
It is possible to make the train move by using SU-Animate, but I went for a speedy setup this time.
SU-animate does take some planning beforehand as the cam needs to match the object motion and it is not exactly a WYSIWYG process.... -
You know what would be really cool using your technique?
A rollercoaster front view of about a minute doing the loop, the initial climb and momentum gathered as you go through the first drop, banking on the turns and finally slowing to a stop.
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Could you not achieve the momentum illusion in video editing?
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Yes probably, but slowing down parts of the animation in video editing stage has the disadvantage that quality will suffer because of frame blending.
If we could regulate speed within the SU animation we can have output with a constant framerate (25 or 30). -
what if you do keep a constant speed but on slowing it you add frames in editing rather than remove to speed up?
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Don't know. For video editing it is easier to speed things up than to slow things down.
Speeding up doesn't compromise quality.A built in SU speed regulator would be the best solution...or porting the SU model to Cinema 4D as it has all the tools one can imagine to make animation....but I don't want to do that right? ...
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thanks Modelhead
@solo said:
You know what would be really cool using your technique?
A rollercoaster front view of about a minute doing the loop, the initial climb and momentum gathered as you go through the first drop, banking on the turns and finally slowing to a stop.I actually considered that, but that would mean having control over the speed in terms of being able to slow down and to increase speed. That is currently not possible.
Some sort of graph editor would be needed...or the next Sketchyphysics could support scene tab creation for its animations. I really hope that will be possible soon, as Sketchyphysics has the potential to be The animation tool for SU in a render combo. -
No, it's the other way around.
What 'data' would you add in video editing to slow down? I can only think of interpolated frames to add. And interpolation means quality reduction to maintain a steady frame rate. -
I didn't know it either but found out by tangling with some video editors.
Quite fun software to get in to... -
awesome and creative animation
how so ever me too got the motin sickness!http://www.bouncerland.com
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Cool one and music rocks!
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