sketchucation logo sketchucation
    • Login
    ℹ️ Licensed Extensions | FredoBatch, ElevationProfile, FredoSketch, LayOps, MatSim and Pic2Shape will require license from Sept 1st More Info

    My first work

    Scheduled Pinned Locked Moved Gallery
    13 Posts 9 Posters 969 Views 9 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • M Offline
      mateo soletic
      last edited by

      If this is Your first work all I Can say at this moment is Congratulations. 👍

      [Concept Illustrations](http://concept-illustrations.com/)

      1 Reply Last reply Reply Quote 0
      • P Offline
        pcsalgado
        last edited by

        thanks man...

        1 Reply Last reply Reply Quote 0
        • C Offline
          chango70
          last edited by

          Oh man! Done like a pro. 👍

          1 Reply Last reply Reply Quote 0
          • J Offline
            JuanV.Soler
            last edited by

            what render Engine did you use ?
            not IDX no ?

            ,))),

            1 Reply Last reply Reply Quote 0
            • P Offline
              pcsalgado
              last edited by

              @juanv.soler said:

              what render Engine did you use ?
              not IDX no ?

              juan, i've used vray with irradiance map on the primary engine and light cache on the secondary... why do you ask? what is IDX?

              chango70, thanks for the good words man!!!

              1 Reply Last reply Reply Quote 0
              • R Offline
                remus
                last edited by

                On to those tips i promised.

                Firstly i think the composition of your first render is a bit weird, namely theres that big what patch on the right hand side. Changing the camera angle to get rid of the big blank spot will help things a lot.

                Secondly the image is very bright, you might be able to tone it down a bit in photoshop or similar. If that doesnt work its probably worth making a few of the materials a bit less shiny.

                As for the spots, im not entirely sure what they are, my best guess would be that they are the reflections from the spotlights you have in your scene.

                Overall they are very good renders though!

                http://remusrendering.wordpress.com/

                1 Reply Last reply Reply Quote 0
                • J Offline
                  JuanV.Soler
                  last edited by

                  I am talking about the Free IDX Renderer for Sketchup
                  it is quite quick.
                  there ia a thread about it http://www.sketchucation.com/forums/scf/viewtopic.php?f=15&t=12168

                  I say it for the long time of rendering you were refering to.
                  and I was guessing if you could get those effects with that engine.

                  ,))),

                  1 Reply Last reply Reply Quote 0
                  • StinkieS Offline
                    Stinkie
                    last edited by

                    Not too shabby. Maybe lower the exposure a tad - the images look unnaturally bright. At least to me. As for the white spots ... caustics? I'm a Vray noob myself, so that's just a wild guess.

                    In any case, look for Mado's interior settings on the Vray forum. Load those, and take it from there.

                    1 Reply Last reply Reply Quote 0
                    • B Offline
                      batas senja
                      last edited by

                      hi...it's not look like first work...youre like profesional...good work 👍

                      1 Reply Last reply Reply Quote 0
                      • S Offline
                        ScottPara
                        last edited by

                        Nice work. Your render times are probably because of everything is so reflective (shiny), but it could be many thing (computer specs, render settings, etc.). The image is quite bright but that would be somewhat correct with white on almost all surfaces. The spots are due to your lighting subdivisions being set too low. Try turning those up and also make sure under "global settings" that your raytracing secondary bias is set to .001 and not 0. This will also help clear some of that up. Overall nice work it just needs some attention to the lighting.

                        Scott

                        Love the fact that some HATE my avatar.....

                        1 Reply Last reply Reply Quote 0
                        • 1 / 1
                        • First post
                          Last post
                        Buy SketchPlus
                        Buy SUbD
                        Buy WrapR
                        Buy eBook
                        Buy Modelur
                        Buy Vertex Tools
                        Buy SketchCuisine
                        Buy FormFonts

                        Advertisement