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    Exchanging color to texture?

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    • tbdT Offline
      tbd
      last edited by

      hmm, I tested in SU, PS and TotalCmd Imagine viewer plugin and it works ok

      SketchUp Ruby Consultant | Podium 1.x developer
      http://plugins.ro

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      • M Offline
        Masta Squidge
        last edited by

        Couldn't you just go through the colors after you placed them all and then manually edit each one to the texture you want? this would automatically replace every color in the model with the texture you change it to. I do it on most of my models. Granted my models stink half the time but hey, it works. Like say, you want Grey (or is it Gray ๐Ÿ˜›) to be a wall texture on a bunch of different walls, but not all of them. Just paint the grey color on the walls then edit that material later. It also doesnt mess up the default colors of SU and on a new file they load default. Im guessing you use colors as placeholders (thats what I do) because textures slow down SU?

        Or am I missing something totally and have no idea what you are talking about ๐Ÿ˜ฎ ?

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        • PixeroP Offline
          Pixero
          last edited by

          @masta squidge said:

          Couldn't you just go through the colors after you placed them all and then manually edit each one to the texture you want? this would automatically replace every color in the model with the texture you change it to. I do it on most of my models. Granted my models stink half the time but hey, it works. Like say, you want Grey (or is it Gray ๐Ÿ˜›) to be a wall texture on a bunch of different walls, but not all of them. Just paint the grey color on the walls then edit that material later. It also doesnt mess up the default colors of SU and on a new file they load default. Im guessing you use colors as placeholders (thats what I do) because textures slow down SU?

          Or am I missing something totally and have no idea what you are talking about ๐Ÿ˜ฎ ?

          I'm currently evaluating a possible future workflow for real time presentations. (Modelling in SketchUp, lightmapping in another program and finally viewing in a third.)
          Doing it once or twice is one thing. Doing it a lot of times is another. Therefor I'm looking into a automated way of doing it.

          TBD, I have to look into this further.

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          • PixeroP Offline
            Pixero
            last edited by

            I still havent got this to work.
            TBD, I've tried your code on several PC's and it creates a png but I still canยดt open it with either photoshop or sketchup.
            Any ideas? Is there another way?

            Edit: I opened the created png in a texteditor and it looks like this:

            โ€ฐPNG
            SUB
            NUL NUL NUL
            IHDR NUL NUL NUL EOT NUL NUL NUL EOT BS ETX NUL NUL NUL ลพ/nL NUL NUL NUL ACK PLTEรฟรฟ NUL NUL
            
            

            Another edit: I attach the png:


            test.png

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            • tbdT Offline
              tbd
              last edited by

              can you open this png ? it was generated from the code posted above
              I can see it with TotalCmd image viewer, but Sketchup cannot use it ๐Ÿ˜ž

              
              def create_small_png(red,green,blue, filename)
              
                small_png = %{iVBORw0KGgoAAAANSUhEUgAAAAEAAAABCAMAAAAoyzS7AAAAA1BMVEX/AAAZ4gk3AAAACklEQVQYV2NgAAAAAgABo9o9lAAAAABJRU5ErkJggg==}.unpack("m").to_s
                color_pos = 41
              
                small_png[color_pos]   = red.chr
                small_png[color_pos+1] = green.chr
                small_png[color_pos+2] = blue.chr
               
                File.open(filename,"wb") {|x| x.write small_png} 
              end
              
              create_small_png(255,0,0,"d;/test.png")
              
              

              test.zip

              SketchUp Ruby Consultant | Podium 1.x developer
              http://plugins.ro

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              • PixeroP Offline
                Pixero
                last edited by

                I can open your image in Photoshop but not in SketchUp. So no good. ๐Ÿ˜ž
                Is there a way of having the png as rgb instead of as indexed pallete png?
                Is that why its not working in SketchUp?

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                • tbdT Offline
                  tbd
                  last edited by

                  have you tried latest code (forgot to modify the text on the message as well) - for me it works in Sketchup as well.
                  weird as the material shows as color based, not as texture - but it works.

                  I used a an indexed because it is easier to change colors and have a base png to start of. using a rgb is much more harder and needs more code for it ๐Ÿ˜‰

                  SketchUp Ruby Consultant | Podium 1.x developer
                  http://plugins.ro

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                  • PixeroP Offline
                    Pixero
                    last edited by

                    Still doesnt work in Sketchup.

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                    • tbdT Offline
                      tbd
                      last edited by

                      here it works ๐Ÿ˜„ ... it creates an 82 bytes png, which I can drag and drop
                      in SU (using ALT to have it fill the face underneath the bucket)

                      as I said before - works only in Shaded mode, in Shaded with Textures I get a white face ๐Ÿ˜ฒ

                      SketchUp Ruby Consultant | Podium 1.x developer
                      http://plugins.ro

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                      • PixeroP Offline
                        Pixero
                        last edited by

                        Tried again and on a different PC still not working in SU.
                        How would the RGB way look?

                        If I open the png in PS and change it to RGB it works the way you say in SU but not in textured mode.
                        What if the image was bigger say 64x64 pixels?

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                        • tbdT Offline
                          tbd
                          last edited by

                          @unknownuser said:

                          How would the RGB way look?

                          a lot more complicated ๐Ÿ˜„ ... you can try to save as png, find the offset inside the file where color is store, pack("m")

                          @unknownuser said:

                          What if the image was bigger say 64x64 pixels?

                          donno. i used 1x1 pixel to keep the file to minimum

                          make a hash of the file that you create via the script to see if it is written properly

                          SketchUp Ruby Consultant | Podium 1.x developer
                          http://plugins.ro

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