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Silvershadows eye candy 2 : BLACK HAWK

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  • F Offline
    free agent
    last edited by 14 Sept 2008, 12:10

    wow after that message from the sketchup group, i wanna be that guy who stands forward in a crowd and starts a slow clap which ends with everyone applauding and cheering (the more sensitive of the group: crying), but it seems everyone has been clapping since u first posted these images, and rightly so, well EFFING done!!!!

    http://i167.photobucket.com/albums/u143/FreeAgent84/bug.gif

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    • D Offline
      dale
      last edited by 14 Sept 2008, 14:16

      I don't think we should be surprised. Your work is that outstanding.You deserve it, and happy birthday.

      Just monkeying around....like Monsanto

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      • P Offline
        pbacot
        last edited by 14 Sept 2008, 17:03

        Happy Birthday Silver!

        The difference of these two eye candy efforts has occurred to me. I think the dock scene was all from one source, right? You were modeling based on a 2d image, designing 3d that will recreate the image, or your version of it. Amazing! The design machinations are beyond me to describe.

        In the Blackhawk, you are faithfully and accurately detailing an actual object based on different references, but still hard to understand how you can fill in the 3d information. Showing a strong grasp of reality beyond the sheer modeling prowess. Then there's the renderings.

        Sorry, it's hard not to sound obsequious on this. Thanks for the offerings.

        Peter

        MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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        • J Offline
          jml79
          last edited by 15 Sept 2008, 02:18

          Absolutely amazing work and thanks for the list of useful addons and pics of the process. Really helps out noobs like me. As for other programs, blender comes in at the right price for learning with and is very powerful but I have learned faster and actually made something useful in sketchup in no time. The learning curve for all of the other software I have tried is really steep.

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          • S Offline
            silver_shadow
            last edited by 15 Sept 2008, 09:44

            im trying to post a video...with vimeo...how do i go by

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            • K Offline
              kwistenbiebel
              last edited by 15 Sept 2008, 09:59

              @silver_shadow said:

              im trying to post a video...with vimeo...how do i go by

              [flash=640,480]http://the embedded link of the video[/flash]
              

              You can set another resolution off course.

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              • P Offline
                plot-paris
                last edited by 15 Sept 2008, 10:09

                beautyful - the x-ray shows the level of detail quite well. you don't need any textures, because the density of polygons is so high πŸ˜„

                how long did the export take?

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                • S Offline
                  silver_shadow
                  last edited by 15 Sept 2008, 10:09

                  [flash=800,603:1x1orxe5]http://vimeo.com/moogaloop.swf?clip_id=1736126&server=vimeo.com&show_title=1&show_byline=1&show_portrait=0&color=00ADEF&fullscreen=1[/flash:1x1orxe5]

                  301 Moved Permanently

                  favicon

                  (www.vimeo.com)

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                  • S Offline
                    silver_shadow
                    last edited by 15 Sept 2008, 10:11

                    around 21 minutes. Hee hee kinda looks like youre inside the matrix

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                    • B Offline
                      boofredlay
                      last edited by 15 Sept 2008, 13:45

                      Very cool.

                      http://www.coroflot.com/boofredlay

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                      • S Offline
                        solo
                        last edited by 15 Sept 2008, 13:59

                        Hey Jaques, I did a fast xray render, using modified .mats.

                        It really exposes all the hard work and fine details.

                        http://img150.imageshack.us/img150/848/eyecandy27rm7.jpg

                        http://img225.imageshack.us/img225/4173/eyecandy2a7lu8.jpg

                        http://img134.imageshack.us/img134/7814/eyecandy2c7aj0.jpg

                        http://www.solos-art.com

                        If you see a toilet in your dreams do not use it.

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                        • S Offline
                          silver_shadow
                          last edited by 16 Sept 2008, 04:45

                          guys the video can be downloaded here

                          favicon

                          (www.box.net)

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                          • R Offline
                            rufy
                            last edited by 16 Sept 2008, 10:04

                            HAPPY BIRTHDAY TO YOU SILVERSHADOWS

                            AMAZING !!!, disccovered tecnique, i like your Detail πŸ‘ ,since your first eye candy, great great detail, are they(detail) gouped or not, so many grouped?
                            i'll be wait for your awsome work again, can you make another awsome architectural model? please πŸŽ‰
                            are you architect or designer?

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                            • S Offline
                              silver_shadow
                              last edited by 16 Sept 2008, 10:08

                              thanx, my daily work is moslty exterior architecture modelling for my firm, no 2d work. All day on SU hee hee.

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                              • R Offline
                                rombout
                                last edited by 17 Sept 2008, 03:04

                                he where did you get that skin ruby. cause you have some extra icons there and the 3d shade whats that one???

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                                • S Offline
                                  silver_shadow
                                  last edited by 17 Sept 2008, 04:21

                                  http://www.crai.archi.fr/RubyLibraryDepot/Ruby/em_arc_page.htm

                                  its actually 3d shapes and not 3d shade
                                  I added the rubies up for grabs, all free rubies except subdivide and smooth
                                  so thats not included. Hope this helps πŸ˜‰

                                  http://i185.photobucket.com/albums/x165/hondsekont/toolsmoslyused.jpg


                                  3DShapesTool_v1[1].1.zip


                                  skin.zip


                                  SoapSkinBubbleTools_Rel_1.0.4.zip


                                  projection_v6.zip


                                  ToolsOnSurface_131.zip

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                                  • R Offline
                                    rombout
                                    last edited by 18 Sept 2008, 18:33

                                    thanx bro... actually i found it already. But thanx anyway.
                                    hers my render one of my first! NOT my model, just testing Kerkythea


                                    temp_mlt.jpg

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                                    • P Offline
                                      psychomuffin
                                      last edited by 21 Sept 2008, 22:27

                                      Wow Silver_shadow... I've been looking at this model for the past few days... Just trying to kinda soak it all in. Since looking at this model I realized my plugin inventory was behind the times, lol. I've been updateing it since then. I'm trying out the trial for vray as well. I was wondering, what are the vray setting you used for the different pics? Where they any of the .visopt settings that came with the download, or are they all pretty custom? Also, do you know if there is anyway to get this kind of lighting real time in SU? Or do they all have to be rendered as images? Anyways, just curious. Thanks for the eye candy!

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                                      • S Offline
                                        silver_shadow
                                        last edited by 22 Sept 2008, 04:15

                                        Hi there, I made all of my model parts grey no 04, and then used this visopt that you can load into it, which i made for my candy models. THe shadow issue, all of it needs to be rendered, so no real time shadows except the default su lighting. Additional lighting will not show in su but only in renderings. β˜€

                                        you can download the visopt here:
                                        http://www.box.net/shared/3as0msnmxx

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                                        • G Offline
                                          gf.greg
                                          last edited by 24 Sept 2008, 10:26

                                          @silver_shadow said:

                                          lol i have no idea
                                          listen guys... i want to ask something off topic here...
                                          What programs are best to use and easy too, that can do a lot, to me i still think SU are the best to pump out models quickly.

                                          i was talking to a guy and said its like working with an dinosaur and there is much easier programs to have build this. (using nurbs) Isnt it taking longer to pull points around? just a thought, i havent build many things with nurbs before...so its just curiosity thats getting to me.
                                          Wow i would tear my head of if SU 7 introduces particles, man !! β˜€

                                          Hi there, I've been following this discussion (and the previous one back when you posted your first model of the village), but for the first time I'd like to post a few lines. First, regarding your question about other packages, there is one which I think is really exceptional, it's Modo from the Luxology team. I've tried to explore as many different software, Cinema 4d and Rhino and all the rest, but Modo is really quite amazing. It has this organic instinctive interface feel that I love in SketchUP, but as a 3D tool I must say does belong to a different league all together. I think it's fair to say that the learning curve will be a bit steeper than SU, but not that much, considering the level of modelling you can perform. Plus it's rendering engine is simply awesome. The other good thing about Modo is that there is a really nice internet community just as free and open minded as SU. You'll find loads of tutorials and pluggins and forums as much as you want, and some really excellent commercial tutorials which are REALLY worth using and will shave hours off the learning curve. I work in the film industry as an art director, and I've used SketchUp quite a bit now. I'm still going to use it, but I also think that Modo has the muscle and power that we all wish to see in SU. Also I just love Modo's interface. Give it a try if you get a chance, you might find it interesting too.
                                          Back to SketchUp, and your work, thank you for sharing it like that, it's just brilliant. I have unashamedly used some of your tricks and tips from your previous model (tried to attach the jpeg here not sure if it works...), so again thanks for that. Not many peeps out there are so generous with their knowledge. I hope to see more of your work before too long, all the best...


                                          test on sky 3 xtra light.jpg

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