Magnet joint questions + issue
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•I've noticed that the "magnet" joint doesn't really act so much as a magnet, than as gravity. The range is much larger than a magnet, but the strength is also much weaker (If you're wondering, yes I am aware that range doesn't work yet). Also, I believe that magnet joints should be made to only affect objects they are connected to, just as normal magnets only affect certain objects
(like some metals).•Also, if it's possible, maybe they could be turned on and off, like electromagnets.
I have also noticed that the magnet joint doesn't work when it it grouped with an object; will this be fixed in later releases?
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@unknownuser said:
•I've noticed that the "magnet" joint doesn't really act so much as a magnet, than as gravity. The range is much larger than a magnet, but the strength is also much weaker (If you're wondering, yes I am aware that range doesn't work yet). Also, I believe that magnet joints should be made to only affect objects they are connected to, just as normal magnets only affect certain objects
(like some metals).•Also, if it's possible, maybe they could be turned on and off, like electromagnets.
I have also noticed that the magnet joint doesn't work when it it grouped with an object; will this be fixed in later releases?
The magnets are only partial finished and that is why they were not officially in the release. When done they should do what you suggest.
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