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๐Ÿ”Œ Quick Selection | Try Didier Bur's reworked classic extension that supercharges selections in SketchUp Download

Ultimate Unwrap 3D $59.95

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  • S Offline
    sorgesu
    last edited by 10 Aug 2008, 19:23

    In view of all the discussion here regarding UV mapping and how it is missing from SketchUp, I came across this. It isn't pricey, looks intriguing and does export to a format that may be imported to SketchUp.
    Anybody here working with it?

    favicon

    (www.unwrap3d.com)

    Susan Sorger
    Former Seller Hand Rendered Entourage
    Former Canadian Authorized Training Centre, SketchUp

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    • A Offline
      Alan Fraser
      last edited by 11 Aug 2008, 06:55

      Yep! ๐Ÿ˜„

      3D Figures
      Were you required to walk 500 miles? Were you advised to walk 500 more?
      You could be entitled to compensation. Call the Pro Claimers now!

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      • G Offline
        Gaieus
        last edited by 11 Aug 2008, 08:13

        Now, that's interesting! Thanks for the link Susan! And actually it can even be used as a file converter (even for SU free users via the dae file).

        Gai...

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        • F Offline
          Frederik
          last edited by 11 Aug 2008, 08:18

          Great answer, Alan... ๐Ÿ˜†
          What's your verdict..??
          Good..?? Bad..?? Useful for SU users..??

          Cheers
          Kim Frederik

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          • J Offline
            Jackson
            last edited by 11 Aug 2008, 13:48

            Sounds good- I'm increasingly finding SU UV mapping capabilities too limited, might have to invest in this little prog. Nice find Susan (and Alan)!

            Jackson

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            • A Offline
              Alan Fraser
              last edited by 11 Aug 2008, 14:02

              It does just what it says. It is very useful for complex image mapping. You can drag nodes around so that you can precisely map an image to individual faces on a complex mesh. For instance, on something like the faces that are illustrated, you can drag the nodes relating to the ears or eyes precisely over the corresponding parts of the image so that they map exactly, not just approximately in the right place. For those unused to UV editing, it will probably take a little getting used to the fact that dragging the mesh over the image in this way doesn't actually change the shape of the model mesh itself, merely how it relates to the image being mapped to it.

              This is the program I used to produce the skydomes for FormFonts...although you can now use the new mapping Ruby to do something as simple as a sphere/hemishere. I also used it for these Romans. http://www.formfonts.com/viewModel.php?view=1&id=8465&config=1
              I also use Lightray3D to do much the same thing. You can see a similar UV arrangement of image and unwrapped mesh on this page.
              Lightray also allows you to model and even animate figures.

              3D Figures
              Were you required to walk 500 miles? Were you advised to walk 500 more?
              You could be entitled to compensation. Call the Pro Claimers now!

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              • B Offline
                Burkhard
                last edited by 11 Aug 2008, 14:43

                Try this. Lightunwrap for free. No installation.


                Lightunwrap.zip

                [http://www.ia-plus.de(http://www.ia-plus.de)]

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                • S Offline
                  Stinkie
                  last edited by 11 Aug 2008, 15:01

                  Danke. Gonna check this out.

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                  • S Offline
                    sorgesu
                    last edited by 11 Aug 2008, 16:46

                    That LithUnwrap is the precurser to the Ulbimate Unwrap ( same author) and works only on low poly items and it is only one piece of a puzzle. You need another free software to place the textures, it would appear.
                    http://files.seriouszone.com/download.php?fileid=198

                    Susan Sorger
                    Former Seller Hand Rendered Entourage
                    Former Canadian Authorized Training Centre, SketchUp

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                    • M Offline
                      Mr S
                      last edited by 11 Aug 2008, 17:11

                      Can anyone provide some good links showing how to use these "unwrap" texture editors.
                      This is another one of those fields that seems to require adjusting how your brain works.
                      Looking at unwrapped images I can't imagine how you start to paint correctly proportioned images that map correctly on to a 3D model.
                      Any help appreciated.

                      Regards
                      Mr S.

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                      • S Offline
                        sorgesu
                        last edited by 11 Aug 2008, 17:17

                        I have the same problem. There are a number of tutorials on the Unwrap 3D site but they don't get to the crux of what I want to understand quickly enough. HEre is the link nonetheless

                        Object moved

                        favicon

                        (www.unwrap3d.com)

                        Susan Sorger
                        Former Seller Hand Rendered Entourage
                        Former Canadian Authorized Training Centre, SketchUp

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