Truespace Animation
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I downloaded Truespace and have been gradually learning a little about it.
Here is an interesting 'real time animation' that looks pretty smooth and hi poly. This would be a usefull capability. Would anyone like to see SU be able to do this sort of heavy lifting? Or is SU already able to do comparable hi poly animations?
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Well, I would say it is actually faster than SU (at least on my aging laptop), but I'm more interested in the closing credits- they say "real time rendered in 15 minutes"! What the heck does that mean?
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The 'real time render' part got me too. I think it means all the frames in the animation were rendered in 15 minutes total for all frames. Considering the time to render a frame in other applications - this sounds pretty darn fast. But who knows if that is actually the case.
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@phil said:
I think it means all the frames in the animation were rendered in 15 minutes total for all frames.
..but that isn't real time, unless the animation is 15 minutes long. In any case (minus the weird animated smoke and figure) I'm sure SU could render that out at 640x480 in less than 15 minutes. It's not even ray-traced- it just looks like basic OpenGL shaded textures, which most 3D software can display in real time.
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Real time render in this scenario would probably mean (to me anyway) that it wasn't rendered as a series of stills which were then compiled into a movie; it would use the path / movie scene set and render it as required. 15 minutes does sound pretty mean, but I'd like to see what SU can do with the same scene. It seems as though there is some shading going on, but no shadows as such (which takes a bit of processing power).
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Juju, I think you are probably correct in your concept of what real time rendering means is this case. Here is a link to an almost identical scene as the first animation, but the shadows are clearly there in the first part of animation, which I think shows it is rendering with shadows rather quickly.
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