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πŸ”Œ Quick Selection | Try Didier Bur's reworked classic extension that supercharges selections in SketchUp Download

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  • S Offline
    Stinkie
    last edited by 21 Jul 2008, 20:30


    http://img33.picoodle.com/img/img33/4/7/21/t_acopycutWEBm_5807846.jpg

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    • M Offline
      marked001
      last edited by 21 Jul 2008, 21:53

      does look kind of 'flat'..haha..where's the lighting?? πŸ˜„

      http://www.revision21vis.com

      instagram: revi21on

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      • K Offline
        kwistenbiebel
        last edited by 21 Jul 2008, 22:00

        Nice in a graphical way.
        Somehow your renders do remind me of Bauhaus graphical experiments like the ones of Mohology Nagy.
        Pure geometrical forms, unfolded 3D looking as 2D.

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        • L Offline
          lewiswadsworth
          last edited by 22 Jul 2008, 01:41

          Intimidating. I'm reminded of a certain Aphex Twin video's general setting and color scheme.

          How about taking it all the way and putting some threatening clouds behind the buildings? or even changing the point of view slightly and having the tops of the buildings "hazed" a bit, as if they were just poking into the bottom layer of clouds? (This is an effect I observe often from my window, looking towards the high-rise buildings downtown.)

          col sporcar si trova

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          • D Offline
            deathcloud
            last edited by 22 Jul 2008, 04:36

            there is an enigmatic twist as i look at the imagecan i view it at a higher resulution.. its like a bullet view from a certain spot cool rendering sir

            thebrownbauhaus.tk

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            • S Offline
              Stinkie
              last edited by 22 Jul 2008, 06:05

              @marked001 said:

              does look kind of 'flat'..haha..where's the lighting?? πŸ˜„

              I didn't want a vividly lit image. The original render (15000 x 9000, before I started cropping) does reveal some more, errr, subtleties and details.

              @kwistenbiebel said:

              Nice in a graphical way.
              Somehow your renders do remind me of Bauhaus graphical experiments like the ones of Mohology Nagy.
              Pure geometrical forms, unfolded 3D looking as 2D.

              They're not supposed to look entirely flat (and they don't at full res) - I want them to be "in between". Not completely 3d, not completely flat, and neither completely 'natural' (realistic) or completely 'graphical'. But you're thinking in the right direction.

              @lewiswadsworth said:

              Intimidating. I'm reminded of a certain Aphex Twin video's general setting and color scheme.

              How about taking it all the way and putting some threatening clouds behind the buildings? or even changing the point of view slightly and having the tops of the buildings "hazed" a bit, as if they were just poking into the bottom layer of clouds? (This is an effect I observe often from my window, looking towards the high-rise buildings downtown.)

              "Come To Daddy"? I see your point about the clouds and the haze, but adding those would make the images too photoreal. At least, in my opinion. The same goes for changing the pov (lowering the cam?) - too realistic.

              @deathcloud said:

              there is an enigmatic twist as i look at the imagecan i view it at a higher resulution.. its like a bullet view from a certain spot cool rendering sir

              Hm. The bullet thing's unintentional. πŸ’š There's no anecdote or story being hinted at.

              Gents, tell me, are my verticals off? I want them completely straight, but I just cannot tell anymore, as I've been staring at this image for way too long now. And does anyone of you fine youngsters know about a ruby that lets you set the cam height?

              Y'all have a nice day.

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              • S Offline
                Stinkie
                last edited by 22 Jul 2008, 10:52

                They seem okay to me too in PS. Maybe I need a break. πŸ˜„

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                • P Offline
                  plot-paris
                  last edited by 22 Jul 2008, 12:21

                  @unknownuser said:

                  And does anyone of you fine youngsters know about a ruby that lets you set the cam height?

                  stinkie, simply use the "position camera" tool in SU, click somewhere in the stage to position yourself and then type your desired view height into the VCB... πŸ˜‰

                  [Edit] wow, just tried out, what I wrote - you can do awesome elevator-animations with that trick πŸ˜„ []

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                  • S Offline
                    Stinkie
                    last edited by 22 Jul 2008, 12:50

                    @plot-paris said:

                    stinkie, simply use the "position camera" tool in SU, click somewhere in the stage to position yourself and then type your desired view height into the VCB... πŸ˜‰

                    Yeah, I discovered that in the meantime. I'm always waaaaaay behind everyone else.

                    @ Modelhead: muchos gracias! That tool is gonna come in very handy! (I've been pressing a ruler against my screen the last couple of days ... πŸ˜„ )

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                    • G Offline
                      Gaieus
                      last edited by 23 Jul 2008, 08:08

                      @unknownuser said:

                      ...I've been pressing a ruler against my screen the last couple of days ... πŸ˜„

                      🀣

                      Anyway, that ruler is indeed very handy (I've been using it for years) πŸ‘

                      Gai...

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                      • R Offline
                        Richard
                        last edited by 24 Jul 2008, 01:28

                        I find it just as easy to pan and drag my model to the side of the screen to ensure verts vertical

                        [BUILTBRAND.COM.AU](http://builtbrand.com.au/)

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