SketchUpBBS-Kung Fu Panda
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Thats awesome modeling and texturing!
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solo,
thank you !
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Modeling mad Bianhai,
Big blasting bag of Panda "bring it."
Well, get a high ball, and pure a double... Wow, what mad 3D action...
Have this all about a wild bathroom encounter.
I've so been here, fighting said bear in the middle of the night.
"Jump back, Mr. Panda Bear! Jump back with your hand sketched sign, and so very wet paws... My colon, and tender organs and mine, not meant for snacking..."
Some nibbling?
Bring that.
Awesome.
Durant "plastic is best" Hapke
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Dear Durant Hapke,
thank you !
Upload this model to share.
http://www.sketchupbbs.com/model/panda.rar 10.2M -
I don't understand how this can be textured in sketchup.
Sketchup just can't wrap a texture around an organic form...it just can not do it.Please tell me these are imports from other apps into Sketchup.
If not, I will come to China and personally do a Camtasia on the people who model this.
Some reversed espionage -
Astonished!
in podium
with biebel_settings.xml
@Biebel : I see no secret inside! It's like your texturing lesson
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This is AMAZING..!!
But like Kwistenbiebel, I'm also very curious to learn more about how this was texturized... -
If you played around using projected textures and painting them on to the individual triangles i reckon you should be able to do a pretty good job of it.
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oh my god!!!!!! panda model look lovely
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HA! -
Wellhorse is certainly extremely talented- he always posted very impressive models and renders on the old SU forums, but....... I simply don't think that panda model was constructed in SU. Even with the SD&S plugin it wouldn't explain why the triangulation is generally symmetrically distributed even though the geometry it defines is asymmetric. That just not the way SU or SD&S work AFAIK. The texturing wouldn't be impossible, but you'd have to be a bit sadistic to spend the time flipping back between SU and PS to create texture maps which could be applied with projection in SU to such organic geometry without any visible seams.
In any case the attached screenshot would appear to show evidence of errors in UV mapping which often occurs when importing 3ds textured geometry. The rest of the model (i.e. everything except the panda) is fantastically modelled and textured in SU and so if I'm wrong, then please accept my apologies, but I can't ooh and ahh over an imported organic model as if it was modelled in SU, just as if someone told me they modelled an entire house in 4 hours in Autocad and it turned out they had done it in SU.
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Everybody is together happy !
SketchUp+Artlantis
BY WELLHORSE ,TRISTAN,TAS_1985
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man, veeerrrrryyy goood!!! you are the master heheh
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I could never imagine being aroused by a scene that contains a Panda .
Great Sketchup scene and nice imported models. -
is this all being done with SUBSMOOTH? If it is I am just blown away. The amount of control and precision amazes me. So far I have been able to make pretty convincing amophous blobs, but that's about it.
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@unknownuser said:
is this all being done with SUBSMOOTH? If it is I am just blown away.
See my post above:
http://www.sketchucation.com/forums/scf/viewtopic.php?p=75250#p75250
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@unknownuser said:
I'm pretty sure these are all imports from other apps.
Why not, there is no such many difference than the Solo's Mickey
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@unknownuser said:
is this all being done with SUBSMOOTH? If it is I am just blown away. The amount of control and precision amazes me.
I doubt these models are subsmooth results. Subsmooth is a great tool, but it doesn't allow that kind of control.
I'm pretty sure these are all imports from other apps.
Unfortunately, we will never know, as the language barrier prevents Bianhai reacting on it.... -
The texture mapping was pretty suspect, i believe.
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You might have a point there...
Maybe I'm just jealous that I can't get results like that (not that I tried character modeling that much before)
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