Who's a happy little Stinkie?
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Hahaha, 300 hours and they didnt think to sort the stone texture out first.
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Ha! So ... you can do better, eh?
Get at it then! An Indigo interior, Remus. In the Gallery. You got a week. Or else!
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I'll need at least 13 days to render it alone maybe even more as i havent got quite that computing power
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lol. Okay then. You're off the hook. But only this once, wee man! Wee man ... Remus ... Weemus! (Where do I keep getting this stuff from?)
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Austin powers by the sounds of it.
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Even an intellectual giant like myself must let his hair down every now and then, Weemus. I do apologize. I just like the sound of it. Weemus. Wee-mus. Weeeeeeee-mus!
Errr, what was this thread's topic again? Oh yeah, Vray. Been fiddling with it today, whilst reading the Tractatus Logico Philosophicus. I'm getting a serious kick out of it. It's complicated - but dang is it addictive!
Stinkie out
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Mate,
rumour has it that Wittgenstein actually wrote the Vray manual....so good luck!
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That's nothing, Heidegger did the Maxwell one!
In any case, I've started to go through it and - I must be acutely suffering from some mental disorder - I'm ... enjoying it. Not that it's well written or anything (they ain't Salingers at Asgvis), but it's, well, compelling stuff. It's fairly thorough too - which is good. I'm having a lot more fun with it than the first time I opened it (about a year ago, I think). Must be I've gotten smarter, despite the substance abuse.
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I agree with most of what you said. Yet I feel Maxwell has it's use. For me, anyway. The control over lighting Maxwell offers, is unrivalled - and I need that control. (If Maxwell hadn't had MultiLight, I most certainly would not have forked out β¬ 1000 for a license.)
And then there's the Studio. May crash and freeze up often, but it does provide a way around SU's poly limit. High poly trees? Lots of them? No problem. Add them in the Studio. I love that.
Conclusion? I'm quite happy with both of these apps. Wouldn't want to give up either of them.
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After messing around with Maxwell for a couple of months and then discovering VRay I've never looked back. Sure it's still a bit buggy (which software isn't these days? ) and the numerical inputs of the VRay UI are very dry and confusing at first, but the manual explains most of them them pretty clearly and the way the whole plugin is integrated with SU is streets ahead of Maxwell IMO. The results are as good as almost any renderer out there and in a fraction of the time (we're talking 1/100th of Maxwell), and it's possible to render out your SU Scene animations or batch render all your SU scenes overnight- this has saved me sooooo much time when I needed multiple views of a model asap.
Yep, I'm a VRay fanboy!
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