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    • R Offline
      remus
      last edited by

      Really nice grass kwist, may i enquire as to how you did it?

      http://remusrendering.wordpress.com/

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      • K Offline
        kwistenbiebel
        last edited by

        Sure Remus,
        I applied a better texture than in the first image, but since it is virtually impossible to get the grass 'leafs' (is that the right word?) to appear 'standing' (displacement can do it but I never find it realistic), I used a photoshop brush to paint some leafs in the front parts of the image as those areas require a bit more detail...thus adding some depth to the field.

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        • K Offline
          kwistenbiebel
          last edited by

          Indeed the DOF is a bit off.

          After I submitted that first image to the client in time, I volunteered to make a second view.
          I spent a bit more time on the grass in this one and textured the walls.
          Maybe in a later phase the building can get more detail (depending on how his design will turn out)

          http://i140.photobucket.com/albums/r3/kwistenbiebel1/SU/ardennen-viewke2small.jpg

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          • R Offline
            remus
            last edited by

            Cool, cheers for the ideas kwist.

            It's generally 'blades' of grass btw, rather than leaves.

            http://remusrendering.wordpress.com/

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            • FrederikF Offline
              Frederik
              last edited by

              That grass in the second render is looking AWESOME, Chris..!! 👍
              How did you make it..?? Instancing..??

              Cheers
              Kim Frederik

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              • D Offline
                dylan
                last edited by

                Chris you still have not said which rendering program you used?

                Can you show us the brush you used in PS? I never thought of trying that but what you have achieved looks excellent.

                http://dmdarchitecture.co.uk/

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                • N Offline
                  nrevk niatpak
                  last edited by

                  won't speak for Kwistenbiebel but for grass brushes in PS I found these useful :
                  http://www.brushes.obsidiandawn.com/sets/grasses.htm
                  ( lots of other nice stuff there ...)
                  btw I'm curious too about the brushes involved here ...

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                  • K Offline
                    kwistenbiebel
                    last edited by

                    The brush I used is a commercial one. I look it up.
                    The trick here was to do a 'match color' after applying the brush, so the color palette corresponds to the tones of the rendered grass texture underneath.

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                    • M Offline
                      mateo soletic
                      last edited by

                      Great image Kwist, the grass is just amazing.

                      Nrevk,
                      Thanks for the link. 👍

                      [Concept Illustrations](http://concept-illustrations.com/)

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                      • StinkieS Offline
                        Stinkie
                        last edited by

                        That grass does indeed look very good. 👍

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                        • AnssiA Offline
                          Anssi
                          last edited by

                          It is a great render as yours always are.
                          I think this sentence of yours raises important point in the ongoing discussion about photorealism:

                          @kwistenbiebel said:

                          Maybe in a later phase the building can get more detail (depending on how his design will turn out)

                          Most architectural renders, at least here in Finland, are made early in the design process, when most of the detail remains undecided. This introduces an element of imbalance, which seldom is resolved in a convincing way. At worst the design is presented as a bland box in a highly detailed surrounding - often made worse by the car and girl-loving modellers introducing their favourite foreground entourage elements. Or then the modeller puts in detail that is unlikely to survive into the final design.

                          In this context your render is probably one of the best, probably due to your superb use of textures.

                          Anssi

                          securi adversus homines, securi adversus deos rem difficillimam adsecuti sunt, ut illis ne voto quidem opus esset

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                          • K Offline
                            kwistenbiebel
                            last edited by

                            Anssi,
                            That's a good remark.
                            Actually PR renderings aren't always the best solution to present pre-design imho.
                            Sometimes it focuses too much on things (materials) that weren't yet decided on or weren't thought through.

                            Often it is better to make a paper scale model or a rendered one, just to show the mass.

                            On the other hand, renderings can support the concept the architect is aiming for, even in an early stage.

                            Also, I tend to believe that sometimes arch competitions are won based on imagery, and I must admit some render people can make a bad design 'look good'. So not always a good thing.

                            Thanks for the comments.

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