Designed in SU
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They're nice, but they need a little more attention to detail. And a couple of hours more 'in the oven'. Also, in the exterior, your verticals are a bit off.
I'm nitpicking, really.
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@unknownuser said:
They're nice, but they need a little more attention to detail.
Can you give some examples..??
@unknownuser said:
Also, in the exterior, your verticals are a bit off.
Eeehhhh... Can you elaborate..??
All verticals are 100% spot on...@unknownuser said:
I'm nitpicking, really.
Much appreciated...
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@frederik said:
@unknownuser said:
They're nice, but they need a little more attention to detail.
Can you give some examples..??
I see no bevels, and the chimneys - for instance - just look like blocks. Also, the walls are a bit too plain. Some texturing would be nice. You know, to lend the surfaces some more variation. The table surface certainly looks too angular.
@unknownuser said:
Also, in the exterior, your verticals are a bit off.
Eeehhhh... Can you elaborate..??
All verticals are 100% spot on... [/quote]Either they're leaning to the right, or I'm leaning to the left.
I wonder, though. You used an unbiased method, right? If you're not "going overboard" on details, why not use a biased one? Should work just fine too.
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[quote="stinkie"]Also, in the exterior, your verticals are a bit off.quote]
sure you aren't just tilting your head a bit? he he
pav
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Look, maybe it's just me, but I think parallel verticals would work better in this particular case. That's all.
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Great renders, I especially like the soft focus kitchen scene.
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Thanks for the nice comments, Pete, James and Pav...
Much appreciated..!!@unknownuser said:
I see no bevels, and the chimneys - for instance - just look like blocks. Also, the walls are a bit too plain. Some texturing would be nice. You know, to lend the surfaces some more variation. The table surface certainly looks too angular.
I agree that the Ellipse table is too angular... It's a FormFonts model, so...
And you're right about the missing bevels... To be honest I didn't think too much about it...
Maybe a couple of real photos will help..?!
Click the images to see a higher resolution...
@unknownuser said:
I wonder, though. You used an unbiased method, right? If you're not "going overboard" on details, why not use a biased one? Should work just fine too.
That will be impossible, since all the trees are real 3D and the complexity of the scene is preventing me from using a biased method...
Regarding the verticals... I believe we just let it be - right...
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@frederik said:
And you're right about the missing bevels... To be honest I didn't think too much about it...
Neither did I til I bought Maxwell. Can't go without them anymore now. That, of course, may be different for other people.
@frederik said:
@unknownuser said:
I wonder, though. You used an unbiased method, right? If you're not "going overboard" on details, why not use a biased one? Should work just fine too.
That will be impossible, since all the trees are real 3D and the complexity of the scene is preventing me from using a biased method...
Ah, I see.
@frederik said:
Regarding the verticals... I believe we just let it be - right...
lol. Yeah.
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nice renders...
I especially like the mood of the kitchen scene...
only crit would be the grass that appears to be somewhat flat ( could benefit from some photoshopping) and the repetitive plants in the exterior render...but that's just nitpicking...
what is the IOR of the glass ? ( I find it right for this scene and since I'm still searching my settings on this type of renders ...) -
@nrevk niatpak said:
nice renders...
Thanks... Much appreciated...
@nrevk niatpak said:
only crit would be the grass that appears to be somewhat flat
Yeah - I know what you mean...
It's actually 3D grass I'm experimenting with at the moment...@nrevk niatpak said:
what is the IOR of the glass ?
I used the Thin glass material from the basic pack...
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