Red Stool in KT
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The work around is to pull the face a bit and create extra geometry.
The bump illusion also depends on viewing angle. Some angles enhance this more. -
Ah yeah, modeling something is always better than tweaking with bumpmaps...
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True, but also render time encreases with more geometry, so one has to be careful and do it in strategic places
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Sure, plus you are just simply unable to model every little details...
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In this case I would put skirting board on the junction with wall. It would look better IMO.
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"In this case I would put skirting board on the junction with wall."
So you'll be over to scribe the skirting board to fit the stone?
Here's a new version with the white stone with bump cranked up. I also got a bit more strategic about cropping.
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It does look better now for sure (and the "cropping wand" is the most friendly tool as well
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We are talking renders, right? So no scribing
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OK, I'm talking about the wall in fact. I does look better than in the first piscure.
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@sepo said:
We are talking renders, right? So no scribing
Well, I was hoping you'd come over and scribe the wood to fit the stone wall for real.
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I am no good at DIY...and you are over the pond I believe
btw. cool avatar Gai
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Wall changed. Skirting board added. Cropped to hide most of the shadow on the stone. I alsso a ceiling to the set to keep some light in. -
Nice Dave, really. Now the wall looks really different!
How about some soft shadows (like sepo suggested) and you won't need that crop any more?
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Thank you Gai. You know, I thought about soft shadows. They are turned on but I suppose I need to replace the spot lights with some larger sources.
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Or adjust the radius of them... Actually you visit the KT forums - there's a nice tut (by whom I now forget) about soft shadows with sun. This should apply to spot lights, too but surely you could adjust them in SU.
But then only export those and merge into the model
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