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    Roman Theatre in Cartagena (Spain) Work in progress

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    • AnssiA Offline
      Anssi
      last edited by

      Pichuneke,

      Are the colours in your model intentional?

      If not, you are having a lot of back sides of faces showing. It is not a great issue in SketchUp, but sooner or later you will want to render your model in an external application, and they will cause all kinds of problems, especially with materials.

      You can use the Reverse Faces and Orient Faces commands in the right-click menu to do the corrections.

      Happy Sketchupping,

      Anssi

      securi adversus homines, securi adversus deos rem difficillimam adsecuti sunt, ut illis ne voto quidem opus esset

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      • P Offline
        pichuneke
        last edited by

        The textures are not definitive. In fact I hope to work in a more worked ones.

        But the colours are intentional. Forgive my limited english vocabulary, but the yellow stone is made from "sand stone", and the grey - blue from limestone. But the colours are intentional.

        And yes, I have rendered it in Kerkythea before. As I am a newbie (doing a thing very complex, but this is my first serious project), when I see in the rendered image something wrong, I check the properties of the face and fix the mistakes.

        That's what I have done until now. And not, I don't know what those commands are. In fact I didn't want to see the texture stuff until the model is finished.

        This evening I have been working with gimp and a wall of yellow stone. I will make it tileable, but at this moment it requires a lot of clone tool.

        And thanks Anssi, for your interest.

        Forgive my spanglish...

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        • P Offline
          pichuneke
          last edited by

          ¿How do I fix this Disaster? 😮

          http://i17.tinypic.com/89q8eh5.jpg

          Yes, I know that there are reversed faces. But look, these "ghost lights"...

          I made it under Kerkythea, perhaps I should ask this in Kerkythea forums. I believe that there are not "holes" in the model... I don't know what to do 😢

          Forgive my spanglish...

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          • GaieusG Offline
            Gaieus
            last edited by

            What lights did you apply at all?
            (in Kerky, back faces cannot get any material except for thin glass)

            Gai...

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            • P Offline
              pichuneke
              last edited by

              I didnt' modify anything in kerkythea, I am a newbie with that program. 😆

              So it's an isue with kerkythea, Am I right?

              Respect to orient/reversed faces, I suposse I must modify every single surface and give it a texture. I'll do it when I finish.

              Forgive my spanglish...

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              • GaieusG Offline
                Gaieus
                last edited by

                Better earlier than later I think. The more you have the more you'll need to reverse!

                Gai...

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                • P Offline
                  pichuneke
                  last edited by

                  I am examining it, and I see that al the component has a texture, not "A face, a texture". Or something like that.

                  Must I begin to define every single face?

                  Forgive my spanglish...

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                  • GaieusG Offline
                    Gaieus
                    last edited by

                    Go to monochrome rendering mode to see whether you have front or back faces.
                    If they are components, even better; enter a component's context, select all the back faces and reverse them. All other instances will change along. Now use the material (again, on the front face) to paint it.

                    It does not matter whether you apply a material / texture on a back face; back faces are not good either way.

                    Gai...

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                    • P Offline
                      pichuneke
                      last edited by

                      I oriented the faces in the inma cavea, (the blue area) and the problem persists:

                      http://i9.tinypic.com/6l3pous.png

                      I suposse it's a problem of materials in Kerkythea... I don't know 😒

                      Forgive my spanglish...

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                      • jenujacobJ Offline
                        jenujacob
                        last edited by

                        Pichu...
                        which render preset are u using??? try to use Photonmap medium + aa 0.3 preset.
                        lower presets can cause light leaks like the ones u showed here...
                        also try using the path tracing progressive preset if ur using just the physical sky.. takes longer time to render though.. i would suggest it only for the final images.

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                        • P Offline
                          pichuneke
                          last edited by

                          My settings:

                          http://i6.tinypic.com/81i9ssg.jpg

                          http://i14.tinypic.com/8b7c289.jpg

                          Forgive my spanglish...

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                          • jenujacobJ Offline
                            jenujacob
                            last edited by

                            i assume u havnt made any changes in the materials???
                            i guess u better post this in the KT forum.... 😕

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                            • P Offline
                              pichuneke
                              last edited by

                              Yes, I didn't make any changes to materials. I have no idea about this 😳

                              I am looking for a solution in Google. As my english and knowledge are limited, I didn't know that the key word was "light leak". If I can't find anything, I will post my problem in Kerkythea Forums.

                              Forgive my spanglish...

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                              • P Offline
                                pichuneke
                                last edited by

                                Now I know that is a bug, but is not my fault. The light leaks appear under Photon Map mode, not with the others.

                                The images below show you what I say, under different presets.

                                PHOTON MAP FINE + AA 0.3

                                http://i12.tinypic.com/7ynuh78.jpg

                                PHOTON MAP FINE + CAUSTICS + AA 0.3

                                http://i11.tinypic.com/87artwz.jpg

                                RAY TRACING HIGH + AA 0.3

                                http://i9.tinypic.com/8bdulc7.jpg

                                PATH TRACING HIGH + AA 0.3

                                http://i12.tinypic.com/6y34pw4.jpg

                                After doing a quick test, Metropolis Light Transport seems to work well, too.

                                So now I am not nervous, and I know that I can continue with my work. I was doing it well.

                                Forgive my spanglish...

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                                • P Offline
                                  pichuneke
                                  last edited by

                                  I have tried to start a chorintian capital, that's what I have done untill now:

                                  http://i11.tinypic.com/6krmc7m.jpg

                                  I used a photo of a capital (Gaeius, you know what I am talking about 😉 ).

                                  I drew the figure over a photograph, and then I did something like a tutorial I can't find now, I used intersections to make it. And then I adjusted it manually.

                                  The size now is 147 kb, but the photo is 55 ,kb. I believe I can use 500 kb for the entire capital.

                                  Forgive my spanglish...

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                                  • P Offline
                                    pichuneke
                                    last edited by

                                    This is the actual situation of the capital:

                                    http://i5.tinypic.com/6kp7xvb.jpg

                                    about 230 kb

                                    Forgive my spanglish...

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                                    • P Offline
                                      pichuneke
                                      last edited by

                                      About 290 kb:

                                      http://i3.tinypic.com/6tp0i3d.jpg

                                      Forgive my spanglish...

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                                      • P Offline
                                        pichuneke
                                        last edited by

                                        A render of the capital. It is almost finished, I have to work on some details yet.

                                        The size is 371 kb at the moment 😄

                                        http://i15.tinypic.com/80wx9x0.png

                                        Forgive my spanglish...

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                                        • GaieusG Offline
                                          Gaieus
                                          last edited by

                                          And you were asking for tutorials on this!
                                          😄

                                          Great job, really (just keep in mind to put these on a hidden layer while modelling).

                                          Gai...

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                                          • P Offline
                                            pichuneke
                                            last edited by

                                            Well...

                                            "Do or do not. There is not "try"" 😆 😆 😆

                                            Forgive my spanglish...

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