Green Toaster's Car Sketches
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. . . and . . . another one - these sketches go really quick . . .
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lol a flying car??
Try to attach some wings wich will open on a button and there u go. -
@unknownuser said:
lol a flying car??
Those were supposed to be motorcycles, not airplanes . . . . . .
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. . . something for my cat's birthday . . . meow . . .
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i like tha last one very sporty. im happy about hearing you got sub and smooth how is it workin for ya?
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Hey Ray or GreenToaster, do you know how to use that smooth function. It baffels me totally.
Models are looking good btw.
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@unknownuser said:
Hey Ray or GreenToaster, do you know how to use that smooth function. It baffels me totally.
[1] select the geometry you wanna smooze
[2] with screen cursor over selected geometry, right click, pick "Soften/Smooth Edges"@unknownuser said:
Models are looking good btw.
Thanks - I'm just having fun, I don't take this very seriously - I guess that's obvious though.
@unknownuser said:
i like tha last one very sporty.
Thanks - I fixed the cabin - it was too close to the front, proportions were way off, but, it took 12 seconds to make it better.
@unknownuser said:
im happy about hearing you got sub and smooth how is it workin for ya?
Sub & smooth works great, I just can't figure out how to make it do much with concept car designs - superb for making happy creatures like "Sergeant Bunny" below . . . I'm having fun with it and will continue to work with it until I discover how it'll help. Certainly, it is fantastic for smoothing & so forth - like any tool, only as good as the user, eh?
Happy Sketching,
Brad
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Today is my last day of vacation so I probably won't be posting any more concepts for a while. I'm not sure what I was thinking when I did this one - the front fenders were shaped using the subdivide & smooth script. Obviously, I need a lot more practice with that tool. All the other geometry was done "manually."
Happy Sketching,
Brad
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. . . WIP . . . I usually don't build them using this technique but I guess it works okay . . . this one is very rough, but it's easy to align and smooth out the bumps using the scale tool . . .
Happy Sketching,
Brad
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@greentoaster said:
@unknownuser said:
Hey Ray or GreenToaster, do you know how to use that smooth function. It baffels me totally.
[1] select the geometry you wanna smooze
[2] with screen cursor over selected geometry, right click, pick "Soften/Smooth Edges"Thanks for the help but I actually meant the one in the sand box (i thought you were talking about that one)
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I don't use the sand box - I have cats and so, I stay away from sand boxes . . .
But really, I never use it - what does it do?
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@greentoaster said:
I don't use the sand box - I have cats and so, I stay away from sand boxes . . .
But really, I never use it - what does it do?
Its for making terrain and things in that form. you can make nice smooth tweaking
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@unknownuser said:
Its for making terrain and things in that form. you can make nice smooth tweaking
So, Ray, do you use it?
Should I be using it?
Am I ever going to start detailing and rendering?
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@greentoaster said:
@unknownuser said:
Its for making terrain and things in that form. you can make nice smooth tweaking
So, Ray, do you use it?
Should I be using it?
Am I ever going to start detailing and rendering?
I use it when I'm experimenting with the shape of the car but its not THAT important of a tool don worry bout it
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. . . another electric car . . .
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If you look at the low number of poly's in this model you can get an idea how fast it was created & edited . . . just another quick sketch . . .
Happy Sketching,
Brad
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These look nice, post a model or two, i want to render them
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Thanks - here ya go.
They're really sloppy - for example, the geometry on the "electric car" is messed up around the front wheels - I wasn't paying attention to details or consistent geometry but rather just trying to quickly jot down an idea. Also, on the "electric car", I used SketchyFFD for some shaping - I find it's usually quicker to do shaping manually - I prefer to have more control where FFD quite often wreaks havoc with the integrity of the geometry requiring lots of time to "fix" stuff so it'll be symmetrical, & so forth. It's fun to take this one and stretch the shapes to come up with wildly different looking cars (see image(s) attached below).
I think the last car has the potential for detailing - it could be "okay" I guess - just a quick concept.
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Here's a first not much edited render....
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WOW! I wish I knew how to do that - way cool! You make my stuff look great - thanks! I will try to figure out more of Kerkythea - very inspirational.
Thanks again,
Brad
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