Green Toaster's Car Sketches
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 . . . something for my cat's birthday . . . meow . . . 
  
  
  
  
  
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 i like tha last one very sporty. im happy about hearing you got sub and smooth how is it workin for ya? 
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 Hey Ray or GreenToaster, do you know how to use that smooth function. It baffels me totally.  Models are looking good btw. 
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 @unknownuser said: Hey Ray or GreenToaster, do you know how to use that smooth function. It baffels me totally. [1] select the geometry you wanna smooze 
 [2] with screen cursor over selected geometry, right click, pick "Soften/Smooth Edges"@unknownuser said: Models are looking good btw. Thanks - I'm just having fun, I don't take this very seriously - I guess that's obvious though.  @unknownuser said: i like tha last one very sporty. Thanks - I fixed the cabin - it was too close to the front, proportions were way off, but, it took 12 seconds to make it better. @unknownuser said: im happy about hearing you got sub and smooth how is it workin for ya? Sub & smooth works great, I just can't figure out how to make it do much with concept car designs - superb for making happy creatures like "Sergeant Bunny" below . . . I'm having fun with it and will continue to work with it until I discover how it'll help. Certainly, it is fantastic for smoothing & so forth - like any tool, only as good as the user, eh? Happy Sketching, Brad 
  
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 Today is my last day of vacation so I probably won't be posting any more concepts for a while. I'm not sure what I was thinking when I did this one - the front fenders were shaped using the subdivide & smooth script. Obviously, I need a lot more practice with that tool. All the other geometry was done "manually." Happy Sketching, Brad 
  
  
  
  
  
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 . . . WIP . . . I usually don't build them using this technique but I guess it works okay . . . this one is very rough, but it's easy to align and smooth out the bumps using the scale tool . . . Happy Sketching, Brad 
  
  
  
  
  
  
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 @greentoaster said: @unknownuser said: Hey Ray or GreenToaster, do you know how to use that smooth function. It baffels me totally. [1] select the geometry you wanna smooze 
 [2] with screen cursor over selected geometry, right click, pick "Soften/Smooth Edges"Thanks for the help but I actually meant the one in the sand box (i thought you were talking about that one)  
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 I don't use the sand box - I have cats and so, I stay away from sand boxes . . . But really, I never use it - what does it do? 
  
  
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 @greentoaster said: I don't use the sand box - I have cats and so, I stay away from sand boxes . . . But really, I never use it - what does it do? Its for making terrain and things in that form. you can make nice smooth tweaking 
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 @unknownuser said: Its for making terrain and things in that form. you can make nice smooth tweaking So, Ray, do you use it? Should I be using it? Am I ever going to start detailing and rendering? 
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 @greentoaster said: @unknownuser said: Its for making terrain and things in that form. you can make nice smooth tweaking So, Ray, do you use it? Should I be using it? Am I ever going to start detailing and rendering? I use it when I'm experimenting with the shape of the car but its not THAT important of a tool don worry bout it 
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 . . . another electric car . . . 
  
  
  
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 If you look at the low number of poly's in this model you can get an idea how fast it was created & edited . . . just another quick sketch . . . Happy Sketching, Brad 
  
  
  
  
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 These look nice, post a model or two, i want to render them  
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 Thanks - here ya go. They're really sloppy - for example, the geometry on the "electric car" is messed up around the front wheels - I wasn't paying attention to details or consistent geometry but rather just trying to quickly jot down an idea. Also, on the "electric car", I used SketchyFFD for some shaping - I find it's usually quicker to do shaping manually - I prefer to have more control where FFD quite often wreaks havoc with the integrity of the geometry requiring lots of time to "fix" stuff so it'll be symmetrical, & so forth. It's fun to take this one and stretch the shapes to come up with wildly different looking cars (see image(s) attached below). I think the last car has the potential for detailing - it could be "okay" I guess - just a quick concept. 
 
 
  
  
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 Here's a first not much edited render.... 
 
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 WOW! I wish I knew how to do that - way cool! You make my stuff look great - thanks! I will try to figure out more of Kerkythea - very inspirational. Thanks again, Brad 
  
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 @greentoaster said: WOW! I wish I knew how to do that - way cool! You make my stuff look great - thanks! I will try to figure out more of Kerkythea - very inspirational. Thanks again, Brad 
  Thats actually Vray 
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 You are welcome. 
 Here's the edited one. the back is on the way 
  
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 It is vray, but kerky can be almost as good. 
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