Green Toaster's Car Sketches
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Hi, I'm new here, stumbled through looking for any more tips to easy smooth edges. I started out with modifying to the point it wasn't the same car as well. I've wanted to be a care designer. I've been modifying the component "Car_Sedan" on the 3D warehouse. I finally decided to stop procrastinating and Use what i knew to make the car more original.
It takes work to the the curves the way i want them, but I'm looking for new ideas on how to makes even cleaner lines...seems like people are modeling in other programs. I use sketchup from beginning to end.
BTW GreenToaster i like your seats. Can you tell me how you made them?
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The seats were just "eyeballed" - no dimensions just did a quick profile, extruded, chop, pull, done - very quick. Attached is the seat file - I have no idea what the dimensions are - might be "in the ball park"
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cool.
For shapes other than blocks for cars i just use the sandbox, but Sketchup recognizes gravity and lays the material in only one direction so you have to make multiple parts of the cars.
http://sketchup.google.com/3dwarehouse/details?mid=5aa450b11ee4491ecece2319c3db1704
The curvature of this bumper is smooth, the light seats are what's kind of blocky, but i just made some Contour lines like on a topography plot, and layed them like i wanted to create the bumper. i then turned the bumper upwards, wheel well portion towards the ground, on the Z axis. and applied the material. it draped over fine. a bit of intersect to cut the holes out and that's all she wrote.
I do fenders pretty much the same way. always lay them down like the ground. so the curvature is similar to a hill or mountain. takes a good bit of practice to find out what works and what doesn't but it's worth it.
http://sketchup.google.com/3dwarehouse/details?mid=b22ebcbf8681aaa1d237dd5f5d9c7069
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@unknownuser said:
I do fenders pretty much the same way. always lay them down like the ground. so the curvature is similar to a hill or mountain. takes a good bit of practice to find out what works and what doesn't but it's worth it.
. . . this opens up a whole new world - I guess it's obvious by my models, I don't use many of the tools & techniques that are available . . . something new to play with! I'm happy!
Thanks for the info!
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@greentoaster said:
The proportions are way off - nose too short, back end too long..."
Not for a rear engine sports car! I think the proportions are pretty good! ....think Pantera, Ford GT 40, or some Lamborghini's and you'll see these same proportions.
Keep at it and enjoy the journey!
Cheers,
- CraigD
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Here's my first ultra-quick attempt using this technique (new to me). I love it - makes me wonder what else have I yet to discover about this stuff - lots, probably.
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. . . pretty much more of the same . . . I'm doing these much, much quicker than I used to . . . fun!
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GT! ur a natural when it comes to doin these!! its been a pleasure seeing ur models!!!
would u ever share them with us???? -
The last one is 712K - the size limit to upload is ~1/2 GB, so I don't know how to share the files. I've never put anything on the 3D warehouse - is that an option?
These files are "sloppy", meaning, I often eyeball stuff instead of using exact dimensions, so, I'm really embarrassed by their "unprofessional character".
Can I zip them up and post a zipped file?
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. . . is there a cure for this . . . could I be addicted to modeling cars . . . this is what I call an 8 minute quicky (imported wheels & tires) . . .
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u can zip them up and post it here... 3d warehouse is also another option...
ur cars are cute.. a different genre infact..
have u seen this which was posted recently??? -
GT, just follow this thread and upload your files to Kelly's server. He has ton's of space.
http://www.sketchucation.com/forums/scf/viewtopic.php?f=77&t=760&st=0&sk=t&sd=a -
@unknownuser said:
GT, just follow this thread and upload your files to Kelly's server. He has ton's of space.
I followed the link but it provided a message indicating the service was no longer available. -
Ahhhh, a link that did not get updated. That first link in the topic went to a page on the old board. I updated it, now have a go.
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Okay, I'll try zipping them up and posting them at another place - I don't understand how to follow the directions - create a new network blah, blah, blah.
Here's another experiment . . . didn't turn out very well . . . good learning experience though . . .
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@greentoaster said:
- I don't understand how to follow the directions - create a new network blah, blah, blah.
I don't know why but that just made me crack up.
Why don't you think your latest did not turn out that well. You got those fenders smooth man. Keep movin' on
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. . . practice doesn't make perfect, practicing it the right way makes perfect . . . at least, that's what I always tell my students . . .
With no pun intended, I feel like I'm just spinning my wheels, making no progress - although - I did learn something really cool today and hope to be using this newfound technique often (dragging vertices (sp?)) . . .
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Brad,
Although I did indeed like your "older" models, too, I definitely see some serious improvement in these last two pictures - provided that your goal is to build cars that are more alike the ones in "real life".
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Thanks - I'm honestly not too concerned about "reality" - I'm just having fun.
It might not look like it, but the more I play with it, the more fun I'm having.
Having lots of fun is, of course, and perhaps especially in my case, not always synonymous with progress.
I can't believe I learned that new trick - I just grabbed a vertex and began dragging it - then I tried it with adjacent vertices and viola!, a cool new surface was born! I didn't know you could do that. I love this stuff.
BTW - I saw a show yesterday about Google - either History channel or Discovery I believe. I had no idea how big the company is - I wish they had mentioned SketchUp but I guess it's such a small entity that it gets overlooked in a short program. In case I've never mentioned it, THANK YOU for SketchUp!!!
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. . . more playing around . . .
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