sketchucation logo sketchucation
    • Login
    ℹ️ Licensed Extensions | FredoBatch, ElevationProfile, FredoSketch, LayOps, MatSim and Pic2Shape will require license from Sept 1st More Info

    Rendered for a friend

    Scheduled Pinned Locked Moved Gallery
    25 Posts 11 Posters 5.8k Views 11 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • K Offline
      kwistenbiebel
      last edited by

      And a Podium rendering:

      http://i140.photobucket.com/albums/r3/kwistenbiebel1/small7.jpg

      1 Reply Last reply Reply Quote 0
      • K Offline
        kwistenbiebel
        last edited by

        Maxwell again 😄

        http://i140.photobucket.com/albums/r3/kwistenbiebel1/small8.jpg

        1 Reply Last reply Reply Quote 0
        • K Offline
          kwistenbiebel
          last edited by

          Maxwell:

          http://i140.photobucket.com/albums/r3/kwistenbiebel1/small9.jpg

          1 Reply Last reply Reply Quote 0
          • K Offline
            kwistenbiebel
            last edited by

            ....A quick Vray try:

            http://i140.photobucket.com/albums/r3/kwistenbiebel1/small10.jpg

            1 Reply Last reply Reply Quote 0
            • K Offline
              kwistenbiebel
              last edited by

              ....And a last one (Maxwell).
              I hope the guy is happy with it.

              http://i140.photobucket.com/albums/r3/kwistenbiebel1/small12jpg.jpg

              1 Reply Last reply Reply Quote 0
              • GaieusG Offline
                Gaieus
                last edited by

                Just perfect. No wonder I'm glad you have finally registered here!
                😄

                Gai...

                1 Reply Last reply Reply Quote 0
                • A Offline
                  andeciuala
                  last edited by

                  i really liked it, very nice and clean renders, i didn't know about that fry render. Congratulations! 😲

                  1 Reply Last reply Reply Quote 0
                  • thomthomT Offline
                    thomthom
                    last edited by

                    Nice renders!
                    Which of the render engines did you feel fitted best for the job?

                    Thomas Thomassen — SketchUp Monkey & Coding addict
                    List of my plugins and link to the CookieWare fund

                    1 Reply Last reply Reply Quote 0
                    • FrederikF Offline
                      Frederik
                      last edited by

                      @thomthom said:

                      Nice renders!
                      Which of the render engines did you feel fitted best for the job?

                      I was going to ask the exact same question... 😄

                      Cheers
                      Kim Frederik

                      1 Reply Last reply Reply Quote 0
                      • EdsonE Offline
                        Edson
                        last edited by

                        congratulations to both of you. very good renders and very interesting project. i am sure your friend must have been pleased by your renders.

                        edson mahfuz, architect| porto alegre • brasil
                        http://www.mahfuz.arq.br

                        1 Reply Last reply Reply Quote 0
                        • K Offline
                          kwistenbiebel
                          last edited by

                          @frederik said:

                          @thomthom said:

                          Nice renders!
                          Which of the render engines did you feel fitted best for the job?

                          I was going to ask the exact same question... 😄

                          First, thanks for those comments!.

                          The question you pose is a dificult one.
                          For exteriors I prefer the unbiased solutions (Maxwell and Fry), but they perform poorly for interiors when you consider the Render times (count in days for an indirect lit interior).
                          On the other hand, the so called 'biased' engines (Podium, Vray) perform better in terms of speed for interiors but (sometimes) need a bit more tweaking (photoshop) to obtain comparable realism.

                          So to me, there is no real winner here.

                          The magic solution to me would be to have a 'hybrid' render engine that calculates an unbiased solution ('brute force'methods like MLT and all sorts of pathtracing) with a little help of some 'biased' code to clean difficult indirect lit parts.
                          The only engine,capable of doing something hybrid like that for the moment, are certain engine presets in Vray , but it is more a biased solution (like Irrmap or light cache) with a little 'unbiased' added ( 'QMC', also called 'Brute force').

                          Let's see what the future brings.😉

                          1 Reply Last reply Reply Quote 0
                          • marked001M Offline
                            marked001
                            last edited by

                            these are awesome, kwisten.. i'm having a tough time deciding which versions i like best 😄 i'm kind of leaning towards fryrender i think...

                            http://www.revision21vis.com

                            instagram: revi21on

                            1 Reply Last reply Reply Quote 0
                            • K Offline
                              kwistenbiebel
                              last edited by

                              Thanks Marked 😄

                              I must admit I had to level light/color in Maxwell because of the strange orange/red overcast the physical sky seems to produce in 1.5.
                              I don't know about the new update 1.6 that has just been released today.

                              Fryrenders Physical sky doesn't seem to have that colorcast...but at the risk of being dull?
                              I am not sure. Chema (developer of Fry) announced that upcoming 0.9 version will have improved colors for their physical sky...

                              Vray has a really nice color bleeding going on with their sky system.
                              However, for exterior shots, renderings can easily look washed out and need some leveling in post.

                              Oh well, nothing is perfect 😄

                              1 Reply Last reply Reply Quote 0
                              • K Offline
                                kwistenbiebel
                                last edited by

                                Thanks Edson.

                                Just to point out one of the handicaps of the unbiased render engines: you can still see some noise on the interior walls, while this image has been cooking for more than 10 hours. (the exterior parts were clean already after 1 hour though).

                                http://i140.photobucket.com/albums/r3/kwistenbiebel1/small13.jpg

                                1 Reply Last reply Reply Quote 0
                                • FrederikF Offline
                                  Frederik
                                  last edited by

                                  @kwistenbiebel said:

                                  So to me, there is no real winner here.

                                  The magic solution to me would be to have a 'hybrid' render engine that calculates an unbiased solution ('brute force'methods like MLT and all sorts of pathtracing) with a little help of some 'biased' code to clean difficult indirect lit parts.

                                  😄 😆
                                  Well... What can I say... But I'm sure that you're going to be pleased with next KT2008 release... 😉

                                  @kwistenbiebel said:

                                  Let's see what the future brings.😉

                                  My lips are
                                  http://www.kerkythea.net//users/Frederik/Anim-Icons/Lips-sealed.gif
                                  ...

                                  Cheers
                                  Kim Frederik

                                  1 Reply Last reply Reply Quote 0
                                  • K Offline
                                    kwistenbiebel
                                    last edited by

                                    Hi Frederick,

                                    You make me curious 😄
                                    I know Indigo has a 'hybrid' option, but it is a mix of different 'unbiased' calculations (PPT+ MLT, BiPT + MLT, etc...) so it's actually adding 'slow' to 'not so slow' 😄 (I think Indigo is a good render engine BTW)

                                    However, the mix of 'biased' + 'unbiased' I only saw (sort of) in Vray...
                                    Are you indicating that Kerkythea will go that route?
                                    Sounds interesting...

                                    1 Reply Last reply Reply Quote 0
                                    • I Offline
                                      ilay7k
                                      last edited by

                                      hello!
                                      I like maxwell tests...
                                      So have you try new MR 1.6 + 1.1 skp-exporter?
                                      I look at plugins_improv_bug.doc

                                      @unknownuser said:

                                      SketchUp toolbar was implemented for Maxwell SketchUp tools
                                      All the cameras for all the SketchUp pages are exported to the Maxwell MXS file as inactive cameras for possible later use in Maxwell Studio.
                                      Full support for SketchUp texture manipulation added – texture rotation, skewed textures, and photo-manipulated textures are supported.
                                      Maxwell Command Line parameters can be entered directly in the SketchUp dialog
                                      Image search path support was implemented into the SketchUp export dialog - it is now possible to specify the path for missing textures.
                                      Ruby dialogs were rewritten using the Maxwell Render color scheme
                                      Visible Render area indicator was added to the Ruby script
                                      Pick focal length and Show render area were integrated in the camera dialog
                                      Protect geometry and Low priority switches were added to the export dialog
                                      Reset all options in the export dialog was implemented
                                      Fixes:
                                      GMT offset was wrong on OSX Intel machines - fixed.
                                      Materials were updated to use the new internal material mechanisms
                                      Default tone mapping options is set properly now
                                      MXI export switch works properly again
                                      Film width/height controls were added back to camera dialog
                                      Entities with different SketchUp texture clones were exported as a single object - fixed.

                                      1 Reply Last reply Reply Quote 0
                                      • M Offline
                                        matt77
                                        last edited by

                                        Hi Biebel,

                                        All very good images. I'm impressed with the fryrender ones. Unless I've missed something i cant seem to find the plug-in or exporter for SU on there website. Where abouts did you find it?

                                        Any info would be appreciated

                                        Thanks

                                        Matt

                                        1 Reply Last reply Reply Quote 0
                                        • I Offline
                                          ilay7k
                                          last edited by

                                          Hello Matt
                                          feversoft gives it(in full package) for registered users...

                                          1 Reply Last reply Reply Quote 0
                                          • U Offline
                                            urs0815
                                            last edited by

                                            KT2008 😮 does it mean that the new version of KT comes out only in 2008? 😲

                                            1 Reply Last reply Reply Quote 0
                                            • 1
                                            • 2
                                            • 2 / 2
                                            • First post
                                              Last post
                                            Buy SketchPlus
                                            Buy SUbD
                                            Buy WrapR
                                            Buy eBook
                                            Buy Modelur
                                            Buy Vertex Tools
                                            Buy SketchCuisine
                                            Buy FormFonts

                                            Advertisement