Open Plan 23B
-
Thanks, only getting where I am due to the support on this forum.
The craggy wall texture works from some angles and light settings only, the cabinet doors, yes got it. I keep forgetting tbh.
Not entirely sure what texture for the picture wall, some kind of stone/brick for emphasis/contrast. -

-
Not entirely sure what texture for the picture wall
Why not use the Polyhaven assets that you can drag drop in RS?
-
Simple answer is, I cannot. No idea why but I believe Thomas is looking into it.
-
Textured stucco instead of 'rocky', sorry, very "Hail Mary".

-
Back to stone, resized hdri.

-
If you take a spill off the stairs at least the table will break your fall!
Shame you can't use the embedded materials in RS. Makes iterating various design choice very fast.
-
Actually, it really won't. I think the angle is pretty deceptive but like some modern iterations of stair, the rail is on the same side as the main wall. For intrusive outlaws, there is a plan to have a hatch and Crocodile in the basement. Something of a Sweeney Todd 'omage.

-
Making great progress with the new render engine.

-
Ta mate, I thought I would see how low I could go functionality wise. This is the same building scaled down from 20' between red axis walls to 14' 8". Allowing for modern entertainment meaning fewer large screens etc. The heating is passive control and hot water for washing via Quooker tap system and electric shower. Thoughts folks?
Sorry, wrong image.

-
3000 samples and resolution doubled.

Hello! It looks like you're interested in this conversation, but you don't have an account yet.
Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.
With your input, this post could be even better π
Register LoginAdvertisement