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    20 Reasons for SketchUp artists to consider Blender

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    • D Offline
      db11
      last edited by

      Looks really cool Chipp. It's a great idea to have such a useful and comprehensive set of render-ready textures without the hassle.

      I haven't had much of a chance to explore Blender 2.8 yet, but once I've familiarized myself with the UI and basic functions I'm planning on buying your course. I would continue to (mostly) model in SU and then port to Blender for EEVEE rendering as you have advocated. Under that scenario, the need for a decent material set becomes obvious.

      What do you think would be a reasonable timeframe to allocate for mastering the basics of Blender and your SU to Blender workflow? (from pretty much a standing start)

      It looks like I'll have some time later this spring to finally dive into Blender and I'm curious as to how much time I'll need to invest to ramp up.

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      • chippwaltersC Offline
        chippwalters
        last edited by

        @db11 said:

        What do you think would be a reasonable timeframe to allocate for mastering the basics of Blender and your SU to Blender workflow? (from pretty much a standing start)

        I'd give myself a few hours to watch the course for a quick grasp of the entire workflow. Do the same with the materials course (7 videos all well under 10 mins).

        Then take a day and use the course as a guide to get you started. You should be able to have something up and running by the end of a days work.

        Let me know if that works!

        Currently working with Cross-Reality technologies

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        • D Offline
          db11
          last edited by

          That's good news and less time than I would have thought. If I can be comfortable and with a functional workflow after a week with Blender, then I would be very happy. If I could actually be producing useful output after a day or two, then hallelujah!

          Using Bender (at least initially) primarily as a rendering pipeline seems like a relatively painless intro to the program, and once acclimated then I'll likely start playing more with other aspects of the platform. I also see it as a good hedge against SU Pro's increasingly uncertain and opaque future.

          Looking forward to trying out your course(s) sometime in the next few weeks, and will let you know how it goes. Cheers!

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          • R Offline
            rv1974
            last edited by

            https://scontent.fsdv2-1.fna.fbcdn.net/v/t1.0-0/cp0/e15/q65/p320x320/56702249_2470975702934703_6566330269106700288_n.jpg?_nc_cat=110&efg=eyJpIjoiYiJ9&_nc_ht=scontent.fsdv2-1.fna&oh=708d17bdf8b3a340ad0451e4b5d43749&oe=5D07F0E2

            nailed!

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            • pilouP Offline
              pilou
              last edited by

              With 30 minutes more...πŸ˜‰

              Frenchy Pilou
              Is beautiful that please without concept!
              My Little site :)

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              • jujuJ Offline
                juju
                last edited by

                @Chipp, aren't they looking for speakers for Basecamp 2020... 😜

                Save the Earth, it's the only planet with chocolate.

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                • G Offline
                  Glenn at home
                  last edited by

                  @rv1974 said:

                  https://scontent.fsdv2-1.fna.fbcdn.net/v/t1.0-0/cp0/e15/q65/p320x320/56702249_2470975702934703_6566330269106700288_n.jpg?_nc_cat=110&efg=eyJpIjoiYiJ9&_nc_ht=scontent.fsdv2-1.fna&oh=708d17bdf8b3a340ad0451e4b5d43749&oe=5D07F0E2

                  nailed!

                  Bahahahahahahaha!

                  SketchUp Pro 2024/2025 Dell XPS 8950 i9-12900K 64GB Ram RTX 3080

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                  • jenujacobJ Offline
                    jenujacob
                    last edited by

                    Hi Chipp..
                    Are you planning on releasing a 'Definitely EEVEE: Definitive Exteriors' course? Being an architect (who does not always indulge in interior design) I would like to do some quick exterior renders using blender and eevee (using HDRi etc). Or do you think it will be helpful if i get the 'Definitely EEVEE: Definitive Interiors' and apply the concepts for exteriors? (PS : I am not proficient in using blender and so that is why i am hoping for someone to guide me through the paces)

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                    • pilouP Offline
                      pilou
                      last edited by

                      Frenchy Pilou
                      Is beautiful that please without concept!
                      My Little site :)

                      1 Reply Last reply Reply Quote 0
                      • jenujacobJ Offline
                        jenujacob
                        last edited by

                        @pbacot said:

                        I'm also interested, though my projects get into interior visualization as well. I think though that there were some issues mentioned in the course that indicated Evee is better suited for interiors. I'd like that explained. The course is worthwhile in itself, but I don't see its application to exteriors as yet. It might help you with blender 2.8 in general.

                        Thanks! This is what i gathered from reading the course outline! Hopefully Chipp would chip in regarding this! πŸ˜‰

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                        • pbacotP Offline
                          pbacot
                          last edited by

                          @jenujacob said:

                          Hi Chipp..
                          Are you planning on releasing a 'Definitely EEVEE: Definitive Exteriors' course? Being an architect (who does not always indulge in interior design) I would like to do some quick exterior renders using blender and eevee (using HDRi etc). Or do you think it will be helpful if i get the 'Definitely EEVEE: Definitive Interiors' and apply the concepts for exteriors? (PS : I am not proficient in using blender and so that is why i am hoping for someone to guide me through the paces)

                          I'm also interested, though my projects get into interior visualization as well. I think that there were some issues mentioned in the course that indicated Evee is better suited for interiors. I'd like that explained. The course is worthwhile in itself, but I don't see its application to exteriors as yet. It might help you with blender 2.8 in general.

                          MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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                          • F Offline
                            Futurepast
                            last edited by

                            Blender looks good BUT there doesn't seem to be a way to convert to quads that can be imported to Solidworks πŸ˜•

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                            • chippwaltersC Offline
                              chippwalters
                              last edited by

                              @jenujacob said:

                              Hi Chipp..
                              Are you planning on releasing a 'Definitely EEVEE: Definitive Exteriors' course? Being an architect (who does not always indulge in interior design) I would like to do some quick exterior renders using blender and eevee (using HDRi etc). Or do you think it will be helpful if i get the 'Definitely EEVEE: Definitive Interiors' and apply the concepts for exteriors? (PS : I am not proficient in using blender and so that is why i am hoping for someone to guide me through the paces)

                              I've had many a request for such a course and I think it would be a great idea. Unfortunately, my time is limited currently as I'm dealing with some health issues, but your idea is on my list. πŸ˜„

                              I don't see any reason exteriors would be difficult for EEVEE. FWIW, I'm also playing around with Blender XR which is a VR addon to Blender which would let you walk around in you interior.

                              Currently working with Cross-Reality technologies

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                              • jenujacobJ Offline
                                jenujacob
                                last edited by

                                @chippwalters said:

                                I've had many a request for such a course and I think it would be a great idea. Unfortunately, my time is limited currently as I'm dealing with some health issues, but your idea is on my list. πŸ˜„

                                I don't see any reason exteriors would be difficult for EEVEE. FWIW, I'm also playing around with Blender XR which is a VR addon to Blender which would let you walk around in you interior.

                                Chipp,
                                Thanks for replying. Sorry to hear about your health issues. Get well soon and hope you come roaring back with that exteriors tutorial!
                                Best wishes!

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                                • pilouP Offline
                                  pilou
                                  last edited by

                                  Frenchy Pilou
                                  Is beautiful that please without concept!
                                  My Little site :)

                                  1 Reply Last reply Reply Quote 0
                                  • chippwaltersC Offline
                                    chippwalters
                                    last edited by

                                    Hello SketchUp artists and architects,

                                    All my products, including Definitely EEVEE: Definitive Interiors, on sale all this week only for 25% off.

                                    Https://blendermarket.com

                                    Currently working with Cross-Reality technologies

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                                    • pilouP Offline
                                      pilou
                                      last edited by

                                      new functions very speedy efficient! πŸ€“

                                      Frenchy Pilou
                                      Is beautiful that please without concept!
                                      My Little site :)

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                                      • chippwaltersC Offline
                                        chippwalters
                                        last edited by

                                        This is really cool:

                                        Link Preview Image
                                        NITROX3D: A new hard surface workflow for designers

                                        UPDATE: 11/2019 Metabot NON-DESTRUCTIVE modeling with METABALLS and META ELEMENTS. 10 NEW videos! Free Update! Check the video out NOW. UPDATE: Hey guys, I just finished 5 new videos: NITROX3D Track …

                                        favicon

                                        Blender Artists Community (blenderartists.org)

                                        Currently working with Cross-Reality technologies

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                                        • pilouP Offline
                                          pilou
                                          last edited by

                                          Frenchy Pilou
                                          Is beautiful that please without concept!
                                          My Little site :)

                                          1 Reply Last reply Reply Quote 0
                                          • N Offline
                                            numerobis
                                            last edited by

                                            @unknownuser said:

                                            UBISOFT JOINS BLENDER DEVELOPMENT FUND TO SUPPORT OPEN SOURCE ANIMATION

                                            Ubisoft Animation Studio (UAS), the in-house studio of Ubisoft Film and Television dedicated to creating animated films and series, will soon adopt the open-source animation software Blender as its main digital content creation (DCC) tool. Additionally, Ubisoft will support its development by joining the Blender Development Fund as a Corporate Gold Member.

                                            Link Preview Image
                                            Ubisoft Joins Blender Development Fund to Support Open Source Animation

                                            Open-source animation tool will be officially adopted by Ubisoft Animation Studio in Paris to create series inspired by Ubisoft worlds.

                                            favicon

                                            (news.ubisoft.com)

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