Plugin to stop sticking geometry
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Hello,
I do a lot of importing geometry of sketchup into 3ds max. One big problem is that 3ds max don't understand nested groups or nested components. For instance, if I have a window component made by 3 groups inside the component, max will import the 3 separated meshes. This is a big problem when you have a complex model. Sometime ago, Eneroth created a plugin that prevents edges to break when they intersect each other. I was wondering if it could be possible to create something similar to this that would prevent coplanar faces and edges to stick to each other. I don't pretend to use it for modeling, so that's how I think it could be used: After you create your model in SU, using groups and components, I could toggle this button and it would disable sticking geometry. Then, I could explode the nested groups or components leaving only the primary group or component with nothing but the geometry inside(no more nested groups or components inside). After that I would save and import the geometry to max. I'm not sure if this is possible but it would be very nice.
Cheers,
Caetano
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@caecarvalho said:
After you create your model in SU, using groups and components, I could toggle this button and it would disable sticking geometry.
This is not possible.
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