From roughed out design to real (more added)
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My initial tests, 3 min Presto AO, Thea render. Could not find the right seat.
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A less saturated version.
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Ok , I had a bit spare time to model the seat using Blender 3d ( and it is all I know from Blender!) and re-rendred the scene.
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Wow Majid, you've knocked it out of the ball park!!! Well done mate! The only thing I could see needed there is some bump in the door finish, so it's not so silky.
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Thank you Richard. I will give it a try. It seems that Presto AO does not support bump map or I am missing something yet it is very fast and the lighting is cute. Will try to use the biased settings and share the result.
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Here is the Biased interior medium setting.
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Oh Jeez, that throws everything out! I'd stick with the unbiased settings, the engine just seems to pull out better results.
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So slow the modeling is developing. I am modeling the sofa set in Blender 3d to have both texturing and sculpting facilities. I am improving my modeling experiences slowly.
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I don't know why but since 10 years many times I startet to learn blender but always have given up. I know blender can do wonderful things but the desktop always confused me.
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It was the same on my side.... But after a while you will find it clear and direct to the aim.... Jut you need to be familiar with the inter face and also know more about the modeling and uvw mapping tools....In fact I had to migrate from Wings 3D to Blender and let me say that there are lots of things that are common.
Also great Michalis Isozo helped me a lot in being familiar to the Blender... He is wonderful in sculpting.... -
I am trying to find some spare time to complete this project and the Blender is a bit still unfamiliar to me. Hope soon give it a new life.
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Beautiful design, very crisp and clean.
John
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Looking good.
Blender is quite hard, but it has incredible tools.
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