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    [Solved] Move along Normal

    Scheduled Pinned Locked Moved Plugins
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    • JQLJ Offline
      JQL
      last edited by

      Try Fredo Tools wich has a plugin called "move along" check it...

      Or Joint Push Pull also From Fredo.

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      • D Offline
        driven
        last edited by

        the reason I ask about commonalty...

        I have a plugin that finds a material and push/pulls any face that uses it...

        maybe it could be adapted, but I'd need to see a sample skp with at least a couple of different walls with windows...

        if you PM me one, I'll have a look, without promise of success or time frame...

        it may be easy, maybe not...

        john

        learn from the mistakes of others, you may not live long enough to make them all yourself...

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        • deaneauD Offline
          deaneau
          last edited by

          JQL i can move the faces together in X+/X- and Y+/Y- ?

          Tom have had the same problem in the year 2009

          look here

          http://sketchucation.com/forums/viewtopic.php?f=323%26amp;t=63305#p579661

          i dont know the name of the plugin, if Tom have make this.

          @driven is not important what object you use.

          you could download on at the 3d warehouse. actually all pullman buildings

          all faces what will be glass

          Link Preview Image
          3D Warehouse

          3D Warehouse is a website of searchable, pre-made 3D models that works seamlessly with SketchUp.

          favicon

          (3dwarehouse.sketchup.com)

          MADE, BORN AND LIVING IN BERLIN
          Big Thank You to all Programmers
          Some German words are so long that they have a perspective. M.Twain

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          • fredo6F Offline
            fredo6
            last edited by

            What Dean is looking for is a multi_comp Move tool with local direction (normal being just a case of this).

            It could only apply to a selection of several groups and components, because only comps have a local set of axes.

            So MoveAlong won't do the job and JointPushPull won't do it either, because it operates on faces, not on comps.

            This would deserve a specific plugin, say MoveLocal.

            Fredo

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            • JQLJ Offline
              JQL
              last edited by

              @deaneau said:

              no not really. i must move the faces..for night mesh. the polygons have the same place, so this will flicker. i need a movement for all faces to the outside. less than 1mm

              Are you sure Fredo?

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              • deaneauD Offline
                deaneau
                last edited by

                OK Sketchup is Sketchup and comparing with other 3d software could work.

                here an inspiration

                before i can do normal move i must disconnect the polygons from the main object.
                when i use negative value this work,too.

                a multi_comp move isnt the right word.
                all polygons have a normal. could be in sketchup,too.

                Snap_2015.10.29_14h37m02s_018_.png

                Snap_2015.10.29_14h17m13s_017_.png

                Snap_2015.10.29_14h16m18s_016_.pngSnap_2015.10.29_14h15m27s_015_.pngSnap_2015.10.29_14h15m08s_014_.png

                MADE, BORN AND LIVING IN BERLIN
                Big Thank You to all Programmers
                Some German words are so long that they have a perspective. M.Twain

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                • D Offline
                  driven
                  last edited by

                  Dean, I downloaded Pullman+Dispensary.skp
                  changing window materials with ruby

                  once done, you can select by material, make group, add the group to it's own layer and edit as needed...
                  but, I'm not sure I understand your needs...
                  john

                  learn from the mistakes of others, you may not live long enough to make them all yourself...

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                  • deaneauD Offline
                    deaneau
                    last edited by

                    @driven you have a PM

                    MADE, BORN AND LIVING IN BERLIN
                    Big Thank You to all Programmers
                    Some German words are so long that they have a perspective. M.Twain

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                    • fredo6F Offline
                      fredo6
                      last edited by

                      @deaneau said:

                      a multi_comp move isnt the right word.
                      all polygons have a normal. could be in sketchup,too.

                      Indeed, this can be done of faces too, as they have a normal.

                      The only problem is that when faces are connected, a Move would also extend its neighbour. But this can be overcome by a Copy / erase original.

                      I thought this could be done with JPP, with the option PushPul and NO-Border, but apparently there is a bug in JPP (it erases adjacent faces).

                      Fredo

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                      • fredo6F Offline
                        fredo6
                        last edited by

                        @fredo6 said:

                        @deaneau said:

                        a multi_comp move isnt the right word.
                        all polygons have a normal. could be in sketchup,too.

                        Indeed, this can be done of faces too, as they have a normal.

                        The only problem is that when faces are connected, a Move would also extend its neighbour. But this can be overcome by a Copy / erase original.

                        I thought this could be done with JPP, with the option PushPul and NO-Border, but apparently there is a bug in JPP (it erases adjacent faces). Note that it works if you keep the original faces and copy them at the given offset (options Thickening + NO-Border)

                        Fredo

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                        • HornOxxH Offline
                          HornOxx
                          last edited by

                          Hi Dean
                          yes I know, that's not really what you are looking for and I probably embarrass myself
                          suggesting the following. If you have placed your windows on the walls, perhaps you can use
                          SkUp´s component's propertys in order to achieve your desired result - at least until there is
                          the technical solution you are looking for.

                          By the way, I like the look and feel of your nightly church windows - somehow Christmas like.


                          0001.jpg

                          never trust a skinny cook

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                          • D Offline
                            driven
                            last edited by

                            Dean, I've been thinking about your 'problem' rather than your 'sought solution' [moving faces]...

                            to STOP the flickering caused by having two faces in the same space, just don't have two faces...

                            only use the original face and change the Material on a toggle...

                            I made a little script called night_n_day, it toggle the window material from 0.4 to 0.95 opacity...

                            here's a test on the UNMODIFIED model...

                            to run I open the model fresh, open Materials and 'eyedrop' on any window, load the script into 'Ruby Console' and type night_n_day to toggle opacity...

                            it could be set to darken all the bricks, tile, stuco, etc... at the same time, or be trigger by a scene change...

                            I think moving geometry just over complicates a solution for your stated problem...

                            but, I've been wrong before...
                            simple test...
                            john

                            learn from the mistakes of others, you may not live long enough to make them all yourself...

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                            • deaneauD Offline
                              deaneau
                              last edited by

                              ok what i have do?

                              1. select the windows glass
                              2. select all with the same material
                              3. group
                                4.copy & past in place

                              now i have two groups with the same place of the parts.

                              what i need is this like in the attachement

                              @Fredo you´re right. i must discconnect the polys from the main model before i can move along normal.

                              @HornOxx hm your idea is only a crompromise. however thank you for your idea.

                              @driven i the attachement i have explain the result.. the distance i have set to 20cm for a better visualization.

                              the churches in the picture above have two windows glasses per windows. on for day and one for night.
                              the day mesh will fade to dark and the night mesh will fade lighter.
                              this simulate light behind the windows.

                              .


                              Move along Normal.skp

                              MADE, BORN AND LIVING IN BERLIN
                              Big Thank You to all Programmers
                              Some German words are so long that they have a perspective. M.Twain

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                              • D Offline
                                driven
                                last edited by

                                but HOW are you switching them, you have no Layers, only a single Group and the same Material with both?

                                are you doing that outside of SU after this is done?

                                learn from the mistakes of others, you may not live long enough to make them all yourself...

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                                • deaneauD Offline
                                  deaneau
                                  last edited by

                                  @driven

                                  the game switch this.

                                  in sketchup i build the day and night mesh insert this in a game and the game doing this..

                                  this look like the churches

                                  MADE, BORN AND LIVING IN BERLIN
                                  Big Thank You to all Programmers
                                  Some German words are so long that they have a perspective. M.Twain

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                                  • D Offline
                                    driven
                                    last edited by

                                    given your current workflow, adding code into frontface can work like this...

                                    I set at 10mm and add a different material for 'select by color' grouping...

                                    would this work for you?
                                    at 10mm blue glass...

                                    learn from the mistakes of others, you may not live long enough to make them all yourself...

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                                    • deaneauD Offline
                                      deaneau
                                      last edited by

                                      hey cool this cold be a solution. question is, is this than a new object group? when not its better the plugin-in generate a new color what i have never had before. so i can choose this new generated polys by material and group this.
                                      in your animation i cant see how it work for frontside polys (white).

                                      MADE, BORN AND LIVING IN BERLIN
                                      Big Thank You to all Programmers
                                      Some German words are so long that they have a perspective. M.Twain

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