Some blender sculpting
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Michalis, the great master , thought me some tips online. Here I must thank him once again and I wish he sets up some webinars.
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@unknownuser said:
and I wish he sets up some webinars.
My pressure, any ideas? How?
Such sessions should be for free of course,
However, I don't quite understand the essence of all these.
Should be about sculpting, whatever the software is?
Should it be about blender and sketchup communication?
All these are very interesting subjects.
After all a unification of all these 3d packages is our dream, right? -
Thanks Stinkie
OXI? you mean NO?
Once again I'm facing a logical problem.
What's the question?
Still missing a clear question you see.
Edit:
If I have to answer "is anatomy important in sculpting?" :
My answer is definitely NO!Frankly, I never regret for the NO replies. I certainly regret for a lot of YES.
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Michalis:
I just saw this:
http://blenderartists.org/forum/showthread.php?375570-Werewolf
How does they do such detailed works? a combination of modeling+Sculpting, or just sculpting from loose to tight.? -
One more try
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And my mom.
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Wow... Both of you... Stunning stuff.
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I wish having some spare time to learn re-topology -
I'm using 3d coat right now for retopo... pretty nice.
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Fine sculpting, expected from you, Majid.
You might like to turn on AO on N panel (real time OGL AO). It doesn't hurt performance and really helps sculpting preview. Combine it with the down left matcap (the grey one). The only one matcap makes sense to me.
SRX, Krisidious, thanks for the kind comments, too kind actually.
I hope to find some free time, to be back to this amazing 3d sculpting world. -
Thanks Kris for nice words.
I owe Michalis, for all inspirations and helps he has provided to me , a big hug. -
Amazing work, both of you!
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Thanks . I wish I had knowledge of Michalis in materials... those are amazing.
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Michalis! You are one of my heroes! Seriously this is some amazing work and impressive capturing of the result!
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Michalis, I need your attention, please.
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