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    SketchyPhysics 3.7.4

    Scheduled Pinned Locked Moved SketchyPhysics
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    • cottyC Offline
      cotty
      last edited by

      If I click this button, SU doesn't respond anymore for some time and the stop button isn't active ...

      sperror.jpg

      my SketchUp gallery

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      • P Offline
        PituPhysics
        last edited by

        @cotty said:

        If I click this button, SU doesn't respond anymore for some time and the stop button isn't active ...

        [attachment=0:z2ghrny5]<!-- ia0 -->sperror.jpg<!-- ia0 -->[/attachment:z2ghrny5]

        Press the ESC button to end of simulation. There is nothing wrong with the simulation. This is the essence of the play button.
        Test this model: https://3dwarehouse.sketchup.com/model.html?id=u1c600117-45d1-4a6b-b7e0-410b5f932d66

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        • cottyC Offline
          cotty
          last edited by

          I'm only able to interact with the model if I use the button left from the play button (test play/pause), this is the right behaviour?

          my SketchUp gallery

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          • P Offline
            PituPhysics
            last edited by

            @cotty said:

            I'm only able to interact with the model if I use the button left from the play button (test play/pause), this is the right behaviour?

            Yes, I deliberately made that way. This disable the "Joint Controller Panel" hides the axes of SketchUp and SketchUp window puts into the background. Can be used either.

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            • F Offline
              faust07
              last edited by

              Some interesting new features. Will try it on weekend. Have to overwrite version 3.5.6 of Anton_S. Hope that the compatibility with Twilight renderer still works. Thank you!

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              • M Offline
                Mister K
                last edited by

                Very cool improvements.
                How do these versions work now, did you base it on Antons 3.5 and are you now doing the improvements from that point on? Is there more coming down the line?
                Also can you make a full list of all cross-compatibility, which SU and SP versions will or will not work with which models, because people will wonder what to get and how to run it.

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                • A Offline
                  Anton_S
                  last edited by

                  @mister k said:

                  Very cool improvements.
                  How do these versions work now, did you base it on Antons 3.5 and are you now doing the improvements from that point on? Is there more coming down the line?
                  Also can you make a full list of all cross-compatibility, which SU and SP versions will or will not work with which models, because people will wonder what to get and how to run it.

                  Good questions, Mister K.

                  Yes, Pitu used SP3.5.6 to get to SP3.6. As of SP3.4, all SP models including those of SP3RC1 should work just fine. However, there's one thing to keep in mind. Since SU2014, SketchUp's Ruby version was upgraded to 2.0.0. Compared to Ruby 1.8.6, Ruby 2.0.0 has some syntax changed. See specific changes here: http://sketchyphysics.wikia.com/wiki/Updating_Scripts_for_SU2014_Compatibility This means that many SP scripted models will work in SU2013 and below.

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                  • P Offline
                    PituPhysics
                    last edited by

                    @mister k said:

                    Very cool improvements.
                    How do these versions work now, did you base it on Antons 3.5 and are you now doing the improvements from that point on?

                    Hi Mr.K. My channel on YouTube you'll find the "How to use" videos. But on SketchyWiki page there are also examples scripts.

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                    • F Offline
                      faust07
                      last edited by

                      Works great. The rendering of animations of regular physics models with TwilightRenderer works very well. The problem of rendering of emitters and programmed objects as in Anton's youngest car AI model remains. These temporary objects are unfortunately invisible when rendering from Replay. Anton's intelligently programmed cars and SketchyPhysics could be the basis for a visualized traffic simulation. Many thanks to both - Anton and Pitu! Please continue this way.

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                      • F Offline
                        faust07
                        last edited by

                        I recently found an old model with this motor-joint. It works under SPh3.6 but the joint can not be modified, for example, combine it with another kind of joint. Is something like this possible in current SP-versions?


                        UnknownMotorJoint_01.png

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                        • NigeCN Offline
                          NigeC
                          last edited by

                          I'm looking for advice on world scale.. typically I work in cm and I just can't get the gravity and world scale right..
                          I'm been messing about with chains and they seem to snap depending on were the camera is, if the chain is entirely in view it'll be fine, but if its out of the camera frame or at a distance it'll snap, altering the world scale improves it but then things start running very slow

                          this is a bike chain and after a bit of trial and error it will record fine without breaking,, but its running at 2 fps recording lol


                          frmes_0084.jpg

                          “It’s only impossible if you stop and think about it!”

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                          • P Offline
                            PituPhysics
                            last edited by

                            @nigec said:

                            I'm looking for advice on world scale.. typically I work in cm and I just can't get the gravity and world scale right..
                            I'm been messing about with chains and they seem to snap depending on were the camera is, if the chain is entirely in view it'll be fine, but if its out of the camera frame or at a distance it'll snap, altering the world scale improves it but then things start running very slow

                            this is a bike chain and after a bit of trial and error it will record fine without breaking,, but its running at 2 fps recording lol

                            Care must be taken to have a very small gap between the "collisions". The chain is can be loose, so to speak. Just like in the video, however also laterally, between the chain links. This "chain-physics" really put a strain on SketchyPhysics. For this reason, too slow, animation and recording.

                            But this video looks really good. 👍

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                            • NigeCN Offline
                              NigeC
                              last edited by

                              The gap between the rollers and gear are pretty huge, I could of got away with them a lot closer, but its a "suck it n see" past time lol
                              Here's the render 😄

                              “It’s only impossible if you stop and think about it!”

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                              • JQLJ Offline
                                JQL
                                last edited by

                                Nice one Nige!

                                www.casca.pt
                                Visit us on facebook!

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                                • ntxdaveN Offline
                                  ntxdave
                                  last edited by

                                  Are there any plans for a 64-bit version of this tool?

                                  I have SU 64-bit so I cannot use this extension 😞

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                                  • cottyC Offline
                                    cotty
                                    last edited by

                                    @ntxdave said:

                                    I have SU 64-bit so I cannot use this extension 😞

                                    A lot of people keep an older 32-bit version installed in parallel (e.g. SU 2014) to the currrent one. You can model in 2015 and save as 2014 to animate it with SketchyPhysics there.

                                    my SketchUp gallery

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                                    • ntxdaveN Offline
                                      ntxdave
                                      last edited by

                                      @cotty said:

                                      @ntxdave said:

                                      I have SU 64-bit so I cannot use this extension 😞

                                      A lot of people keep an older 32-bit version installed in parallel (e.g. SU 2014) to the currrent one. You can model in 2015 and save as 2014 to animate it with SketchyPhysics there.

                                      Good idea. I still have 2014 installed. Kind of a DUH moment for me 😮

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                                      • NigeCN Offline
                                        NigeC
                                        last edited by

                                        I have 2013,2014 and 2015 lol.. 2014 seems better to play with SP, I don't have the 32bit 2015 but I found 2013 started to really struggle

                                        Its great fun JQL and a welcome distraction for me 😄

                                        “It’s only impossible if you stop and think about it!”

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                                        • P Offline
                                          PituPhysics
                                          last edited by

                                          @unknownuser said:

                                          Good idea. I still have 2014 installed. Kind of a DUH moment for me 😮

                                          Calmly to use the SU 32-bit, in 64-bit Win. It is as if the previous versions using it. Just did not become the icon of thumbnails. Probably there will be no 64-bit edition.

                                          Anton Synytsia created a new plugin. The name is MSPhysics, it is now compatible with 64-bit SketchUp, however, is still under development. Link: http://sketchucation.com/forums/viewtopic.php?f=323%26amp;t=56852

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                                          • ntxdaveN Offline
                                            ntxdave
                                            last edited by

                                            Is there a user guide in English?

                                            Do I have to code actions? Can I apply the physics to my existing model? How does this compare to using a tool like Keyframe Animation or Simfonia?

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