SketchyPhysics 3.7.4
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%(#5566AA)[SketchyPhysics 3.7.4 Release date: November 26, 2017. Copyright 2007, Chris Phillips]
It remains just for 32-bit SketchUp to use.
Download the SketchUp 32bit from SketchUp Product Downloads.Downloads, example scripts and Change Log.
Links:
Sketchy Wiki script overview webpage.
My YouTube channel. -
Seems a task work!
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Nice work, Pitu! New dialogs and icons look impressive.
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If I click this button, SU doesn't respond anymore for some time and the stop button isn't active ...
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@cotty said:
If I click this button, SU doesn't respond anymore for some time and the stop button isn't active ...
[attachment=0:z2ghrny5]<!-- ia0 -->sperror.jpg<!-- ia0 -->[/attachment:z2ghrny5]
Press the ESC button to end of simulation. There is nothing wrong with the simulation. This is the essence of the play button.
Test this model: https://3dwarehouse.sketchup.com/model.html?id=u1c600117-45d1-4a6b-b7e0-410b5f932d66 -
I'm only able to interact with the model if I use the button left from the play button (test play/pause), this is the right behaviour?
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@cotty said:
I'm only able to interact with the model if I use the button left from the play button (test play/pause), this is the right behaviour?
Yes, I deliberately made that way. This disable the "Joint Controller Panel" hides the axes of SketchUp and SketchUp window puts into the background. Can be used either.
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Some interesting new features. Will try it on weekend. Have to overwrite version 3.5.6 of Anton_S. Hope that the compatibility with Twilight renderer still works. Thank you!
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Very cool improvements.
How do these versions work now, did you base it on Antons 3.5 and are you now doing the improvements from that point on? Is there more coming down the line?
Also can you make a full list of all cross-compatibility, which SU and SP versions will or will not work with which models, because people will wonder what to get and how to run it. -
@mister k said:
Very cool improvements.
How do these versions work now, did you base it on Antons 3.5 and are you now doing the improvements from that point on? Is there more coming down the line?
Also can you make a full list of all cross-compatibility, which SU and SP versions will or will not work with which models, because people will wonder what to get and how to run it.Good questions, Mister K.
Yes, Pitu used SP3.5.6 to get to SP3.6. As of SP3.4, all SP models including those of SP3RC1 should work just fine. However, there's one thing to keep in mind. Since SU2014, SketchUp's Ruby version was upgraded to 2.0.0. Compared to Ruby 1.8.6, Ruby 2.0.0 has some syntax changed. See specific changes here: http://sketchyphysics.wikia.com/wiki/Updating_Scripts_for_SU2014_Compatibility This means that many SP scripted models will work in SU2013 and below.
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@mister k said:
Very cool improvements.
How do these versions work now, did you base it on Antons 3.5 and are you now doing the improvements from that point on?Hi Mr.K. My channel on YouTube you'll find the "How to use" videos. But on SketchyWiki page there are also examples scripts.
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Works great. The rendering of animations of regular physics models with TwilightRenderer works very well. The problem of rendering of emitters and programmed objects as in Anton's youngest car AI model remains. These temporary objects are unfortunately invisible when rendering from Replay. Anton's intelligently programmed cars and SketchyPhysics could be the basis for a visualized traffic simulation. Many thanks to both - Anton and Pitu! Please continue this way.
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I recently found an old model with this motor-joint. It works under SPh3.6 but the joint can not be modified, for example, combine it with another kind of joint. Is something like this possible in current SP-versions?
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I'm looking for advice on world scale.. typically I work in cm and I just can't get the gravity and world scale right..
I'm been messing about with chains and they seem to snap depending on were the camera is, if the chain is entirely in view it'll be fine, but if its out of the camera frame or at a distance it'll snap, altering the world scale improves it but then things start running very slowthis is a bike chain and after a bit of trial and error it will record fine without breaking,, but its running at 2 fps recording lol
http://www.youtube.com/watch?v=B-ImICkmGGw&feature=youtu.be
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@nigec said:
I'm looking for advice on world scale.. typically I work in cm and I just can't get the gravity and world scale right..
I'm been messing about with chains and they seem to snap depending on were the camera is, if the chain is entirely in view it'll be fine, but if its out of the camera frame or at a distance it'll snap, altering the world scale improves it but then things start running very slowthis is a bike chain and after a bit of trial and error it will record fine without breaking,, but its running at 2 fps recording lol
Care must be taken to have a very small gap between the "collisions". The chain is can be loose, so to speak. Just like in the video, however also laterally, between the chain links. This "chain-physics" really put a strain on SketchyPhysics. For this reason, too slow, animation and recording.
But this video looks really good.
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The gap between the rollers and gear are pretty huge, I could of got away with them a lot closer, but its a "suck it n see" past time lol
Here's the render -
Nice one Nige!
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Are there any plans for a 64-bit version of this tool?
I have SU 64-bit so I cannot use this extension
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@ntxdave said:
I have SU 64-bit so I cannot use this extension
A lot of people keep an older 32-bit version installed in parallel (e.g. SU 2014) to the currrent one. You can model in 2015 and save as 2014 to animate it with SketchyPhysics there.
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@cotty said:
@ntxdave said:
I have SU 64-bit so I cannot use this extension
A lot of people keep an older 32-bit version installed in parallel (e.g. SU 2014) to the currrent one. You can model in 2015 and save as 2014 to animate it with SketchyPhysics there.
Good idea. I still have 2014 installed. Kind of a DUH moment for me
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