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    Modelling a tramway

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    • jo-keJ Offline
      jo-ke
      last edited by jo-ke

      This weekend I've started to model a tramway of my hometwon.

      I've used a 3D Scan for the complicated frontpart.

      original:

      oeg4133-dsc1558-4133-kl.jpg


      3D Scan


      Unbenannt-5.jpg


      Unbenannt-6.jpg


      Unbenannt-7.jpg


      Unbenannt-11.jpg


      Unbenannt-13.jpg


      Render

      http://www.zz7.de

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      • jo-keJ Offline
        jo-ke
        last edited by

        https://skfb.ly/Eson

        http://www.zz7.de

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        • A Offline
          Anton_S
          last edited by

          Nice!

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          • pilouP Offline
            pilou
            last edited by

            Efficient result! 😎

            Frenchy Pilou
            Is beautiful that please without concept!
            My Little site :)

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            • omiKronO Offline
              omiKron
              last edited by

              Looks really good! Cut from reality.

              Last time I used MeshLab was after a 3D scan of a cave.

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              • pbacotP Offline
                pbacot
                last edited by

                How did you clean up the scan geo? It looks really great!

                MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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                • ely862meE Offline
                  ely862me
                  last edited by

                  I doubt he cleaned it, he just used it for the guidelines.
                  What kind of scanners are you,guys, using ?

                  Elisei (sketchupper)


                  Before no life was done on Earth it was THE LIFE ITSELF...GOD
                  Come and See EliseiDesign

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                  • LA_RR_ArchitectL Offline
                    LA_RR_Architect
                    last edited by

                    Nicely done! A subject close to my heart.

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                    • jo-keJ Offline
                      jo-ke
                      last edited by

                      The scan was taken with 123dcatch. I used it for the guidlines. Then I used soap bubble skin to fill it and give the bubble. A fast and good way to get the right proportions, even if you don't have good blueprints.


                      Unbenannt-21-TWLL.jpg

                      http://www.zz7.de

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                      • hazlettH Offline
                        hazlett
                        last edited by

                        It really looks great.

                        web developer East London

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                        • Bryan KB Offline
                          Bryan K
                          last edited by

                          Wow! Those last two shots are the best.

                          See my portfolio at https://delphiscousin.blogspot.com/

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                          • jo-keJ Offline
                            jo-ke
                            last edited by

                            and an daylightshot


                            Unbenannt-24ppkl.jpg

                            http://www.zz7.de

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                            • jo-keJ Offline
                              jo-ke
                              last edited by

                              and a night shot in good quality.

                              This one rendered 308 passes in preset #9

                              originalsize 3000 x 1500


                              Unbenannt-25ppkl.jpg

                              http://www.zz7.de

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                              • D Offline
                                db11
                                last edited by

                                Really amazing work. Great renders of a very well executed model.

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                                • jo-keJ Offline
                                  jo-ke
                                  last edited by

                                  added some details


                                  Unbenannt-27ppkl.jpg

                                  http://www.zz7.de

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                                  • jo-keJ Offline
                                    jo-ke
                                    last edited by

                                    and another render and the original foto


                                    Unbenannt-30.jpg


                                    Unbenannt-29ppkl.jpg

                                    http://www.zz7.de

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                                    • jo-keJ Offline
                                      jo-ke
                                      last edited by

                                      and last one for today


                                      Unbenannt-31ppkl.jpg

                                      http://www.zz7.de

                                      L 1 Reply Last reply Reply Quote 0
                                      • RichardR Offline
                                        Richard
                                        last edited by

                                        Mate, that last render is SWEET!!!

                                        [BUILTBRAND.COM.AU](http://builtbrand.com.au/)

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                                        • jo-keJ Offline
                                          jo-ke
                                          last edited by

                                          thank you Richard.

                                          and one more:


                                          Unbenannt-32ppkl.jpg

                                          http://www.zz7.de

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                                          • GubermenschG Offline
                                            Gubermensch
                                            last edited by

                                            Impressive. The overhead structure is a nice addition. Particularly like the second to last one.

                                            Is it possible to create an ever-accumulating fog over distance within an object or object material? Perhaps through a series of planes? If it is possible, seems like a potential way to create the background fade present in your last image.

                                            http://www.jacobgubler.com/

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