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    SketchyPhysics 3.5.6 (26 January 2015)

    Scheduled Pinned Locked Moved SketchyPhysics
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    • A Offline
      Anton_S
      last edited by

      You're probably trying to assign shape inside some group. You cant set a sub-group to compound shape. I meant to assign the top level groups to Compound2. All child groups are considered as convex hulls automatically.

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      • N Offline
        N Lindenthal
        last edited by

        @anton_s said:

        … All child groups are considered as convex hulls automatically.

        Dear Anton,
        you are right.

        It was not possible to correct my file "VerschraenktWrong.skp" by using compound2 for 3 Groups.
        But –
        it was possible to take file "VerschraenktDoppelt.skp", which is well, making compound2 to 3 Groups of linkage, then open 1 group and combine two parts with a new third one.

        Thank you very much, that I can learn this with you.

        Please have a look here:


        Compound2 keeps a group healing

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        • N Offline
          N Lindenthal
          last edited by

          How can I get my sketchyphysics file by default?

          I quit my Sketchup, but I did not quit sketchyphysics before. And I saved the Sketchup file with shifted sliders. So my model was not in default, but it was in motion.

          After I quit and then open the model again, the model is in last position. When I then start the slider, the sketchyphysics parts swing additional, what is wrong.

          So my question is:
          Is there a work around to get my model in default?
          Or is that only possible in Time Machine?

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          • A Offline
            Anton_S
            last edited by

            I don't think there is a workaround. Try resetting SP each time before you save. Also, your SU file creates skp and skb files. The skb file contains the pre-last saved model. Maybe the default model is in there...

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            • N Offline
              N Lindenthal
              last edited by

              Dear Anton,

              now my model is right. Awesome! And …

              … there is my next question: How can I make a copy of my SP-model, to get it two times in my file?

              I can not make a SP-component, can I?
              I can not make a SP-group to drag it with plus sign, can I?

              If I try to copy the marked selection to put it in my file, then my four hinges are corrupted:

              😞

              You have a solution?

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              • N Offline
                N Lindenthal
                last edited by

                Dear Anton

                one more question:

                If I use the sketchyphysics three-circle-arrow and then open the slider, to move the group. How can I make, that the group stays in default and just the slider turns the group to the left or to the right?

                Best regards,
                Norbert

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                • W Offline
                  WILLHF
                  last edited by

                  This plugin is just AWESOME !!! But it's like it doesn't work with SUPRO2015.

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                  • M Offline
                    malbertsen
                    last edited by

                    Hi 😄 I just love SketchyPhysics though I spend much time getting things right. But I love the posibitity to animate whithin SU big time.

                    How ever I do have a wishing list:

                    1. It would be nice if you could save severals animations, and run them simultaniously so that you can animate and control several objects. I.e. animate one item, then run the animations and at the same time animate and record another item in relation to the first animation. And then at the end join the animations into one.

                    2. and then have a timeline so you could rund the animations with the timing and speed that you want.

                    3. Go back and forth in an animation and see the frame number and time at a given framerate.

                    4. Go to a spesific frame number or timestamp in an animation. I have some rather large animations, and use Twilight to render. In Twilight I can start the rendring at a given frame rate (and thus I dont have to render an entire animation) but to find the frame where I will start, I have to run the entire animation in SP and that often takes minutes to find the start frame. Again a timeline would be nice 😉

                    5. Off course upgrade to SU2015

                    And I would be willing to pay for SP if these features were implemented 😄

                    Regards Mads 😍

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                    • B Offline
                      Bas9999
                      last edited by

                      Ahem...

                      Should "SketchyPhysics 3.5.6 (January 26, 2014)"
                      not be "SketchyPhysics 3.5.6 (January 26, 2015)"?

                      😒

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                      • pilouP Offline
                        pilou
                        last edited by

                        You have a cool free Physics 2D : Algodoo! ☀
                        Take any image of SU objects (on PNG transparent) and transform them in Algodoo 2D objects!
                        (not for sensible person) 😉

                        http://sketchucation.com/forums/download/file.php?id=127838&mode=view/rokbox.jpg

                        Minute 3.25 for transparent robot! (Phun is the old previous of Algodoo ! )

                        Frenchy Pilou
                        Is beautiful that please without concept!
                        My Little site :)

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                        • P Offline
                          PituPhysics
                          last edited by

                          Hello Anton. The next SP update you could write "transition" script?
                          For example:

                          this.transition(hidden/visible, frame_interval)
                          

                          or between numbers, from 26 to 35:

                          @num1 = 26
                          @num2 = 35
                          @num1 * transition(@num2, frame_interval)
                          

                          or

                          3D point
                          
                          @original_3Dpoint = [43, 10, 16]
                          @final_3Dpoint = [22, 10, 5].point_transition_to(@original_3Dpoint, frame_interval)
                          
                          or Vector
                          
                          @original_3Dvector = [0, 1, 0]
                          @final_3Dvector = [1, 0, 0].vector_transition_to(@original_3Dvector, frame_interval)
                          

                          This is very facilitates our job.
                          _

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                          • cottyC Offline
                            cotty
                            last edited by

                            What's the reason for such a behaviour?

                            [screenr:lw2isazp]1A6N[/screenr:lw2isazp]

                            my SketchUp gallery

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                            • A Offline
                              Anton_S
                              last edited by

                              @PituPhysics Why not simply include such method in your scripted field? And just fyi, I no longer plan to make any updates to this project. Anyone can take over if they want to.

                              @Cotty Send me the model, and I'll try figure out what's wrong.

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                              • P Offline
                                PituPhysics
                                last edited by

                                😲 I'm sorry ... But will be update to SketchUp 16-17-18...234, right? 😄
                                It does not matter if it is only 32-bit it works, just be good.

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                                • P Offline
                                  PituPhysics
                                  last edited by

                                  Making a FPS game is not finished yet. I started two weeks ago. Look at on youtube or on Warehouse.

                                  Link Preview Image
                                  3D Warehouse

                                  3D Warehouse is a website of searchable, pre-made 3D models that works seamlessly with SketchUp.

                                  favicon

                                  (3dwarehouse.sketchup.com)

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                                  • A Offline
                                    Anton_S
                                    last edited by

                                    That's a nice FPS there, Pitu. I'm looking forward to play it once it's done. The reason I no longer plan to make update to SP because I don't have the C++ source, which without it its impossible to get it working under 64bit applications, and because SP uses old outdated physics engine. Despite that, I started a new project, MSPhysics, which uses the latest Newton Dynamics physics engine. You can see the MSPhysics thread here if you wish: http://sketchucation.com/forums/viewtopic.php?f=323%26amp;t=56852 I'm sure creating FPS games in MSPhysics would be a much easier experience. Other than that, keep up the great work.

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                                    • D Offline
                                      Dxulian
                                      last edited by

                                      Hello! I work on a mac (OS 10.9), and I have problems installing Sketchyphysics. I tried via the Sketchucation plugin from Sketchup 15, and it keeps telling me that it can't load Sketchyphysics on the log :

                                      Error Loading File /Users/JulienAir/Library/Application Support/SketchUp 2015/SketchUp/Plugins/SketchyPhysics3/main.rb
                                      Error; #<Fiddle;;DLError; can't load /Users/JulienAir/Library/Application Support/SketchUp 2015/SketchUp/Plugins/SketchyPhysics3/lib/libNewtonServer3.dylib>
                                      /Applications/SketchUp 2015/SketchUp.app/Contents/Frameworks/Ruby.framework/Versions/2.0/lib/ruby/2.0.0/fiddle/import.rb;85;in `rescue in block in dlload'
                                      /Applications/SketchUp 2015/SketchUp.app/Contents/Frameworks/Ruby.framework/Versions/2.0/lib/ruby/2.0.0/fiddle/import.rb;82;in `block in dlload'
                                      /Applications/SketchUp 2015/SketchUp.app/Contents/Frameworks/Ruby.framework/Versions/2.0/lib/ruby/2.0.0/fiddle/import.rb;73;in `collect'
                                      /Applications/SketchUp 2015/SketchUp.app/Contents/Frameworks/Ruby.framework/Versions/2.0/lib/ruby/2.0.0/fiddle/import.rb;73;in `dlload'
                                      /Users/JulienAir/Library/Application Support/SketchUp 2015/SketchUp/Plugins/SketchyPhysics3/newton.rb;105;in `<module;NewtonServer>'
                                      /Users/JulienAir/Library/Application Support/SketchUp 2015/SketchUp/Plugins/SketchyPhysics3/newton.rb;94;in `<top (required)>'
                                      /Applications/SketchUp 2015/SketchUp.app/Contents/Frameworks/Ruby.framework/Versions/2.0/lib/ruby/2.0.0/rubygems/core_ext/kernel_require.rb;45;in `require'
                                      /Applications/SketchUp 2015/SketchUp.app/Contents/Frameworks/Ruby.framework/Versions/2.0/lib/ruby/2.0.0/rubygems/core_ext/kernel_require.rb;45;in `require'
                                      /Users/JulienAir/Library/Application Support/SketchUp 2015/SketchUp/Plugins/SketchyPhysics3/main.rb;25;in `<top (required)>'
                                      /Applications/SketchUp 2015/SketchUp.app/Contents/Resources/Content/Tools/extensions.rb;197;in `require'
                                      /Applications/SketchUp 2015/SketchUp.app/Contents/Resources/Content/Tools/extensions.rb;197;in `load'
                                      /Users/JulienAir/Library/Application Support/SketchUp 2015/SketchUp/Plugins/SketchyPhysics.rb;433;in `register_extension'
                                      /Users/JulienAir/Library/Application Support/SketchUp 2015/SketchUp/Plugins/SketchyPhysics.rb;433;in `<module;MSketchyPhysics3>'
                                      /Users/JulienAir/Library/Application Support/SketchUp 2015/SketchUp/Plugins/SketchyPhysics.rb;415;in `<top (required)>'
                                      
                                      

                                      Does anyone could help me understanding what's happening and how I could fix that ?

                                      Thanks in advance

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                                      • A Offline
                                        Anton_S
                                        last edited by

                                        You get this error because you are running SketchyPhysics on a 64bit SketchUp application. SketchyPhysics only works in 32bit applications. You have to download SU2014 (32bit) and use SketchyPhysics from there.

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                                        • Randy HutniakR Offline
                                          Randy Hutniak
                                          last edited by

                                          I work in the film industry as a set designer and I loved this plugin back when I was still using SU2013. It helped me show how a prop might work and to animate a stoyrboard sequence for a set but I haven't been able to use it since:{...

                                          I also do Product Design on the side and you can understand how indispensable this plugin is for that.

                                          Please, Please update for SU2015 64bit and onward. Most of us in these types of industries rely on Sketchup over Maya, ACad, Rhino, Solidworks etc. because of how quickly we can show a client a 'working' model.

                                          Randy Hutniak

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                                          • L Offline
                                            Lumenous1
                                            last edited by

                                            Hi there,

                                            I was wondering if Sketchyphysics would be suitable for measuring the overturning moment of an object? I'm working in a museum and we have done some basic 3d scans of objects which I have imported into SU. I have found a plugin for centre of gravity but would like to know if you could apply ground velocity to an object to see what size earthquake would topple it.

                                            Thanks

                                            Lumens

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