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    [Talk] Ruby Debugger for SketchUp 14+

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    • Dan RathbunD Offline
      Dan Rathbun
      last edited by

      @jim said:

      I'm not interested in installing a 100+ MB IDE in order to write plugins and to use the debugger efficiently, ...

      Hmmm... I came across Arcadia. It's written in Ruby, and is less than 1MB (~600KB).
      It uses Tcl/Tk for GUI elements, so make sure that is installed in your system Ruby.
      http://arcadia.rubyforge.org/

      I'm not here much anymore.

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      • jiminy-billy-bobJ Offline
        jiminy-billy-bob
        last edited by

        @jim said:

        The debugger will let you:

        1. Stop execution of a Sketchup/Ruby script at some given line. (breakpoint.) Multiple breakpoints can be set across files.
        2. Inspect local and global variable at that line.
        3. Inspect the call stack at that breakpoint.
        4. Step through the following script lines one at a time. Goto 2

        Oh now that sounds might interresting!

        @jim said:

        And if it were only a faster way to do the same thing, wouldn't that be worth investigating?

        Sure! I was just trying to understand the whole thing. I never heard of breakpoints before. (My coding knowledge is limited to html/css, js, and a little ruby)

        25% off Skatter for SketchUcation Premium Members

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        • J Offline
          Jim
          last edited by

          It appears you (the ide) must maintain the tcp connection to the debugger for the duration of the debugging session. The debugger does not respond if you try to reconnect and send messages after closing the connection.

          It seems like you should be able to close and connect to the debugger as long as it is running.

          This means any type of Editor -> SketchUp Debugger bridge can only connect once and needs to stay running the duration of the user's debugging activities. I was hoping to use a small script executed from the editor that would connect -> send message -> disconnect to the debugger.

          Hi

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          • J Offline
            Jim
            last edited by

            The SketchUp debugger is logging messages, so having a windows debugger such as DbgView open can be useful.

            2014-04_02.png

            Hi

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            • S Offline
              slbaumgartner
              last edited by

              The Readme on Github says that Mac is not supported yet, but the repository contains project files for Xcode and build succeeded on my Mac. However, there is no discussion of where to put the dylib or how to invoke it. I tried putting it with the other dylibs in the Frameworks folder and activating with the command line args as suggested for Windows, but I can't see any evidence that it does anything (SU starts and seems to run as normal...). Has anybody gotten this to work on Mac yet?

              Steve

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              • D Offline
                driven
                last edited by

                @slbaumgartner said:

                Has anybody gotten this to work on Mac yet?

                @Steve

                been awaiting your return, I only had a brief look...

                than ran...
                john

                learn from the mistakes of others, you may not live long enough to make them all yourself...

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                • tt_suT Offline
                  tt_su
                  last edited by

                  @slbaumgartner said:

                  The Readme on Github says that Mac is not supported yet, but the repository contains project files for Xcode and build succeeded on my Mac. However, there is no discussion of where to put the dylib or how to invoke it.

                  Work in progress. I don't recall right now if you will need a new release of SU for OSX before it will work. I'll check in.

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                  • J Offline
                    Jim
                    last edited by

                    Do these IDE's somehow notify SketchUp that the file has been modified and needs to be reloaded by SketchUp?

                    Hi

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                    • Dan RathbunD Offline
                      Dan Rathbun
                      last edited by

                      Bugra said they implemented the communication protocol that some of the Ruby debugger gems also implement. Documented (somewhat) here:

                      RubyForge - Page not found

                      favicon

                      (debug-commons.rubyforge.org)

                      I'm not here much anymore.

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                      • J Offline
                        Jim
                        last edited by

                        Here is a demo video of a Notepad++ plugin I am working on for SketchUp Debugger communications.

                        It is written in Python and requires the PythonScript plugin for Notepad++. The video shows setting a breakpoint, inspecting local variables, and stepping through the script.

                        There's no user interface and I use a lot of typed commands, so it is best to watch the video in high quality and full screen.

                        Just made it to show possibilities/measure interest/gather feedback.

                        Hi

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                        • jiminy-billy-bobJ Offline
                          jiminy-billy-bob
                          last edited by

                          Nice! Can't wait to try this

                          25% off Skatter for SketchUcation Premium Members

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                          • Dan RathbunD Offline
                            Dan Rathbun
                            last edited by

                            @jim said:

                            Here is a demo video of a Notepad++ plugin I am working on for SketchUp Debugger communications.

                            I'd much rather stay with using NP++.

                            Why Python, and perhaps GitHub it ?

                            I'm not here much anymore.

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                            • Dan RathbunD Offline
                              Dan Rathbun
                              last edited by

                              @dan rathbun said:

                              Bugra said they implemented the communication protocol that some of the Ruby debugger gems also implement. Documented (somewhat) here:

                              RubyForge - Page not found

                              favicon

                              (debug-commons.rubyforge.org)

                              I am wondering if this ruby debug ide protocol is based on (or compatible with,)
                              the DBGp protocol: http://www.xdebug.org/docs-dbgp.php#description

                              I'm not here much anymore.

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                              • S Offline
                                slbaumgartner
                                last edited by

                                Whimper! Bugra (or whoever) please, please! We Mac users are dying of envy....

                                Steve

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                                • tt_suT Offline
                                  tt_su
                                  last edited by

                                  @slbaumgartner said:

                                  Whimper! Bugra (or whoever) please, please! We Mac users are dying of envy....

                                  Soon. 😄 We need it as well - we share your pain.

                                  Btw, have you checked the GitHub repo lately? 😉

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                                  • Dan RathbunD Offline
                                    Dan Rathbun
                                    last edited by

                                    Nothing seems to have changed in at least a month (and that seems to be only the readme.)

                                    If you have something to announce, come on out and say it.

                                    I'm not here much anymore.

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                                    • J Offline
                                      Jim
                                      last edited by

                                      @dan rathbun said:

                                      Why Python, and perhaps GitHub it ?

                                      Why Python? Python just seemed like my best chance for success for a proof-of-concept compared to the alternative ways to extend Npp.

                                      The Python code is currently posted on this Gist. I'm sure it's ugly as I don't know exactly what I'm doing in Python yet - I am learning as I go about Python, PythonScript, and the Npp environment. I'll put it in a proper Github repo when it's more stable.

                                      Maybe there's a Pythonista around who would be willing to help out?

                                      This is also a bit complicated to setup - I had to compile my own version of PythonScript.dll from the latest GitHub source to get the margin click callback to return the correct values.

                                      One big downside of PythonScript is it appears to have weak support for creating Toolbars in Npp, so creating a good user interface may be a problem.

                                      I would love for this to be written in c++ to take advantage of more features of Npp, but that would require learning c++ first and that takes time.

                                      @dan rathbun said:

                                      I am wondering if this ruby debug ide protocol is based on (or compatible with,)
                                      the DBGp protocol

                                      No, DBGp is incompatible.

                                      The commands that the SketchUp Debugging Server accepts can be found by interpreting these regular expressions.

                                      Hi

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                                      • Dan RathbunD Offline
                                        Dan Rathbun
                                        last edited by

                                        Yea.. I agree I poked around in the NPP Plugin "How to" today. The C++ stuff is too complex to learn quickly.

                                        I did not find any Ruby binding, so Python would be the next best thing. It is similar to ruby (without all the "end"s.)

                                        I tried first to install PythonScript in my %AppData% path where all my other NPP plugins are installed, but got an error when trying to open the Python Console. (Something about Python being an ANSI version, and incompatible with the Unicode NPP.)

                                        Installing it in the %ProgramFiles% path works (as the doc stated that is where to install it.) So it will require Admin privileges.

                                        I'm not here much anymore.

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                                        • Dan RathbunD Offline
                                          Dan Rathbun
                                          last edited by

                                          I opened the config dialog, hilited "sudb.py" and clicked on the "Add" button. It was added to the top-level "Python Script" menu.

                                          I then made a (quick and dirty) BMP copy of the SU icon, and saved it into "Notepad++/plugins/images/Toolbar" and added the script to the Toolbar list, then hilited it (in the list,) and went thru the file picker after clicking the "Set Icon" button.

                                          SketchUp.icon.zip

                                          I also set the "Initization" to ATSTARTUP:

                                          Restarted Notepad++ and the SketchUp icon appears on the toolbar.

                                          PythonScriptShortCutConfig.png

                                          💭

                                          I'm not here much anymore.

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                                          • Dan RathbunD Offline
                                            Dan Rathbun
                                            last edited by

                                            And doing the above caused a textfile "PythonScriptStartup.cnf" to be created in "%AppData%\Roaming\Notepad++\plugins\config" (UTF-8 no BOM, Dos/Win EOLs)

                                            containing:

                                            ITEM/C;\Program Files (x86)\Notepad++\plugins\PythonScript\scripts\sudb.py
                                            TOOLBAR/C;\Program Files (x86)\Notepad++\plugins\PythonScript\scripts\sudb.py/C;\Program Files (x86)\Notepad++\plugins\images\Toolbar\SketchUp.bmp
                                            SETTING/PREFERINSTALLEDPYTHON/1
                                            SETTING/STARTUP/ATSTARTUP
                                            
                                            

                                            I'm not here much anymore.

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