Verve : fluid painting
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version 0.99m
can be downloaded without problems
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I scanned it with Bitdefender, and it finds a "threat" and deletes it.
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Very strange,
with Kaspersky is resolved -
I also tried with BitDefender.
Did not detect hazards -
I do have the option to NOT let Bitdefender scan it, and I'm sure it would install.
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Just installed it and playing with it, lots of fun, thanks Pilou.
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Yep a true gem!
I can't resist to doodle 20 seconds! -
gotta get this and check it out myself. One question, it appears that Taron uses a pen tablet. Is that so?
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Tim,
pentablet, is perfect.
but also works well with mouse only -
no mac version?
this is the last mac I'll ever own!! this is the final nail in the coffin!
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@unknownuser said:
it appears that Taron uses a pen tablet. Is that so?
@unknownuser said:
I personally have a "semi-old" Wacom intuos3. It has always done a good job and still is all I have, spilled coffee into it by one of my cats and all.
Taron
Ps Verve use the "tilt pen" ! So maybe some pentablet have not this function!
Mouse has also a lot of fun!
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@olishea said:
no mac version?
this is the last mac I'll ever own!! this is the final nail in the coffin!
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Got it. Testing now. It really revs up my GTS450. But Sculptris revs it even more.
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impasto shading?
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If you mean the shadow effects of the brushstrokes in the previous image, then yes.
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@unknownuser said:
Verve is a tool to create art! I'm improving it to make it more and more powerful, but it is not my goal to make a physically correct oil paint simulation or ink or any of this. If I figure out how to make more exciting color mixing, I will put it in, but even then it will be a digital medium to create art!
OpenGL offers a way to instruct the hardware directly, but it is limited in certain ways, if you want to make it work as fast as it can. The Blend Functions in openGL are rather rudimentary, really, and they only worry about additive blending, like a computer does, like light does. If I want to simulate perfect subtractive color mixing, I would have to go around openGL and write shaders, which could do that. But this would mean extra processing on many levels, thereby slowing everything down a bit more. I'm not too worried about it, because I am planning on experimenting with that anyway. Just not now. First I want to make Verve enjoyable for humans.
Taron
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