Baseball Stadium
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@box said:
You really want to get a handle on modelling before you start going into rendering. That's a whole other ball game.
But.. but.. there is no color . I am getting the hold of it already. However, I can bump and render but it doesn't apply it to my model. Would you just recommend using basic textures?
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All I can say is, get back to the the batting cage until your swing is natural, then batter's up.
I should point out here that all my knowledge of baseball is from films, mostly bad. -
I think I got the hang of the grouping / making a separate model. I can edit this model and just paste it back into my main model when I am finished. I think this will really help.
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Better than that, you can "reload" a component.
So if you have edited your saved component in a separate file you can open your main file and simply Reload the component and any changes you made will update in the main file. -
@box said:
Better than that, you can "reload" a component.
So if you have edited your saved component in a separate file you can open your main file and simply Reload the component and any changes you made will update in the main file.How do you go about saving a component as its own file?
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Disregard. All I had to do was right click and "Save As". It is always the easy things that trip you up.
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I figured if you called yourself Coach then you understood the concept of throwing a hint to help someone learn.
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@box said:
I figured if you called yourself Coach then you understood the concept of throwing a hint to help someone learn.
Yeah, you are really assisting me. It is so much easier to edit it as a component and just reload it. I am having problems with something that you might be able to assist with. The dirt "box" around the pitcher's mounds seem to be off plane with the slope of the dirt. I can no figure out what I did wrong. Do you see anything, or is it just the program?
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You need to model clean and careful, and understand how layers and materials and textures work.
You seem to have created geometry on a layer that isn't layer0, never ever ever do this.
All Geometry is layer 0, I have yet to work out why it is possible t create it elsewhere but it is. Make raw geometry on layer0 and then once made into a group or component you can move it to or assign it to a layer. Layers are only a way to turn visibility on and off.Use the kiss method until you understand where you want to go.
In this case, layers and materials may have hidden your problem. You think you have joined at the corner but from my quick look it seems you have missed.
If your problem is elsewhere I will look tomorrow.
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Box - Thank you. I have no idea why I added a layer, I must have accidentally pressed it. I will see what I can do.
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Box - I deleted the other layer and had everything transferred to Layer0. However, it still seems like there is something wrong with the dirt box around the pitcher's plate.
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II don't know what you mean by something wrong, can you be more specific.
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I think it has to do with the program and pixilation. When I took a screenshot it did not show it.
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Here are some photos of my bullpen updates. Couldn't have done this without Box's help.
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