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    Trying to understand Hinges Sketchyphysics

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    • G Offline
      gmercer_48083
      last edited by

      I am trying to study a simple porch glider type joints. I am very new to sketchyphysics 3.2 plug in, and it is installed in sketchup version 8. I started with an upright attached to the floor. Then added 2 hanging arms with hinges connecting them to the upright. The 2 hanging arms swing as they should individually, But when I try to attach the horizontal arm to the 2 hanging arms with hinges everything goes haywire! I have included the file for a sample of what I am trying to study. This idea could be a good basic tutorial for beginners. Please help me learn.


      Basic porch glider joints

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      • M Offline
        mptak
        last edited by

        The key is to attach and then "group" the joints as I have done on the bottom two hinges. When you connect a joint to an object SP essentially attaches it to "the world" at the point the joint is located. Nailing if you will the joint to a point in 3d space. If you first attach the joint to a specific object (group or component) and then "group" the object to the joint you will get what you desire. If you follow along in some tutorials on this forum you should get the hang of if. To summarize.....attach.....then group....then attach.


        Sketchy Demo.skp

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        • chriC Offline
          chri
          last edited by

          HI

          A few month ago , i have post a small tutorial , perhaps it can help you.
          You can find it there :
          http://sketchucation.com/forums/viewtopic.php?f=61&t=46796

          bye
          Chri

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          • D Offline
            DanYHKim
            last edited by

            I created a video that shows some characteristics of jointed solids in SketchUp/Sketchyphysics.

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            • chriC Offline
              chri
              last edited by

              @danyhkim said:

              I created a video that shows some characteristics of jointed solids in SketchUp/Sketchyphysics.

              hi Dany

              great explanation πŸ‘

              chri

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              • M Offline
                mptak
                last edited by

                This really is an exceptional explanation on how to make the joints work well. For all its kinks Sketchy Physics has incredible power.

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                • G Offline
                  gmercer_48083
                  last edited by

                  @mptak said:

                  This really is an exceptional explanation on how to make the joints work well. For all its kinks Sketchy Physics has incredible power.

                  Sorry it took so long for reply, Your explanation Helped me very much, and by looking at the file I now have a better understanding.

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                  • X Offline
                    xgamerx
                    last edited by

                    Can you help me with this thing I' m really out of idea how to make it work. Thanks


                    well i tried to add some sliders but didn't work can you guess it out

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                    • M Offline
                      mptak
                      last edited by

                      Sketchy Physics does not do very well with voids or holes. In this particular case you need to effectively build and group around the slot either with boxes or usually incremental convexhulls (wedges) at the corners. I'll do a quick rebuild and post it up. The other way is to attached things with the fixed joint as was done in the attached file but this is pretty rough. One thing that particularly helps in debugging models, especially ones with holes or slots is to turn on the debug readback collision geometry for assorted geometry.


                      wew.skp

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                      • X Offline
                        xgamerx
                        last edited by

                        @mptak said:

                        Sketchy Physics does not do very well with voids or holes. In this particular case you need to effectively build and group around the slot either with boxes or usually incremental convexhulls (wedges) at the corners. I'll do a quick rebuild and post it up. The other way is to attached things with the fixed joint as was done in the attached file but this is pretty rough. One thing that particularly helps in debugging models, especially ones with holes or slots is to turn on the debug readback collision geometry for assorted geometry.

                        Thanks for the help I'll keep it in mind.πŸ˜„

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