Black Bathroom
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Model I created and rendered in just under 20hrs.
Valid criticisms appreciated.
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What render engine?
@unknownuser said:
Valid criticisms appreciated.
Adding a back wall would have been cool.
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@solo said:
What render engine?
@unknownuser said:
Valid criticisms appreciated.
Adding a back wall would have been cool.
Ray, I'm going Mental!
Yes initially the wall was there but I moved it, it was a little dark around the back of the room, and was not getting enough light shining on the objects on the camera facing side.
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That has to be the coolest bathtub ever, but I wonder about the practicality of the two lavatories.
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Are the bath and basins actual products or did you model them? Hell of job if you did. All super smooth but the grout lines in the tiles have a kink in them on both walls and floor. A little bit too much imperfection to add realism (or you should fire the tiler.)
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Have you notices those deformations of the tiles?
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The all in one sinks/taps are by Joel Roberts. The bath is not real although it was not originally my idea, I just saw a rendering of it and thought, "thats the coolest bath ever".
http://www.yankodesign.com/images/design_news/1970/01/01/eaux_basin2.jpg
And the tiles are a 3ds max texture, and I still cannot figure out why they are kinked. The walls are literally solid boxes shaped up, and have no subdivisions, I initially thought it could be cross over from the subdivisions. I even tried to UV map them. But im still getting the kinks.
Absolutely everything here has been modeled by me, nothing downloaded.
And looking at it again, the tiles dont line up properly on the raised platform, and aww shucks, i didnt put Hair and Fur modifier for the towel. Time for another long rendering.....
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I tried to model clean, don't know if i did a good job of it. Turbosmoothed relevant geometry once inside 3dsmax.
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