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    Sculpt using UVs and displacement maps

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    • majidM 離線
      majid
      最後由 編輯

      @unknownuser said:

      by Viralata (Blender dislacement) Cycles

      http://www.viralata.fr/wp-content/gallery/displacement/2rondscouleur.jpg

      http://www.viralata.fr/wp-content/gallery/displacement/zenentoussens.jpg

      http://www.viralata.fr/wp-content/gallery/displacement/carres.jpg

      these are all great... have an eye on this topic...

      My inspiring A, B, Sketches book: https://sketchucation.com/shop/books/intermediate/2612-alphabet-inspired-sketches--inspiring-drills-for-architects--3d-artists-and-designers-

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      • michaliszissiouM 離線
        michaliszissiou
        最後由 編輯

        These posts are quite out of topic.
        Sculpt using UVs (these don't have UVS) and displacement maps (they don't use maps either)
        These are procedural textures, random or fractal more or less.
        I'm not interested at all.
        IMO, fractals and art are two different things.

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        • michaliszissiouM 離線
          michaliszissiou
          最後由 編輯

          Thank you Oli, I missed your reply, sorry.
          Some more, not random, neither fractal constructions.
          An insect like spaceship and another a little nightmare artifact. Both using a slightly different approach, now under 100k faces resolution. In fact they can be as 2000 faces assets, very friendly for game engines (or SU LOL)


          NorMapsSculp2.jpg


          artifactM.jpg

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          • michaliszissiouM 離線
            michaliszissiou
            最後由 編輯

            An interesting link on architectural applications (CNC) http://www.michael-hansmeyer.com/projects/columns.html?screenSize=1&color=1#1.
            A friend from zbrush forum posted it (LVXIFER), so I repost it.
            and a new one, just testing the use of normal maps instead of displacements.
            Results to very low poly bases. Can be imported even on VG engines.


            crab1L.jpg

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            • olisheaO 離線
              olishea
              最後由 編輯

              michalis, i missed your architectural image on page 3. its simply stunning! 👍

              oli

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              • S 離線
                sepo
                最後由 編輯

                Mich...you make me want to start playing with Blender... 👍

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                • michaliszissiouM 離線
                  michaliszissiou
                  最後由 編輯

                  Thanks, Oli, Sid.
                  Here's an interesting video.
                  http://www.youtube.com/watch?v=dsMCVMVTdn0

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                  • michaliszissiouM 離線
                    michaliszissiou
                    最後由 編輯

                    Thank you Pilou,
                    And thank you, thank you, thank you.

                    Meanwhile. I tried for a very low poly version, friendly to VG engines. And to SU I guess.
                    ~15k faces, just to have a rounded enough cylinder. The trick is to use an ambient occlusion map combined with bumps. It's fake but almost does the trick.

                    https://dl.dropbox.com/u/24090090/CorBumpAO.jpg

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                    • pilouP 離線
                      pilou
                      最後由 編輯

                      Indeed very interesting! 😎

                      He has a good master 😉

                      Explore this site! It's fabulous, totally amazing! 😲

                      Frenchy Pilou
                      Is beautiful that please without concept!
                      My Little site :)

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                      • michaliszissiouM 離線
                        michaliszissiou
                        最後由 編輯

                        I couldn't resist
                        Same technique,
                        this time the new NPR Toon shader by cycles.


                        prodeOutLine2LL.jpg

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