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    Ruby "good practice" using constants?

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    • brewskyB Offline
      brewsky
      last edited by

      I am wondering of it could be a good idea / good practice to use a constant as a placeholder for my plugin's main library object.
      The object pointer itself will never change(and thus could be called "constant"), only it's contents are dynamic.

      I considered this because a constant can be accessed from anywhere in the module, without having to resort to globals, or having to forward the object in every new class instance(as I do now).

      Cheers!
      Jan

      Sketchup BIM-Tools - http://sketchucation.com/forums/viewtopic.php?p=299107

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      • thomthomT Offline
        thomthom
        last edited by

        I do that. I follow a pattern where TT is my root namespace. Plugins I developer are under TT::Plugins - so in for example QuadFace Tools I have:

        <span class="syntaxdefault">module&nbsp;TT</span><span class="syntaxkeyword">;;</span><span class="syntaxdefault">Plugins</span><span class="syntaxkeyword">;;</span><span class="syntaxdefault">QuadFaceTools<br /><br />&nbsp;&nbsp;PLUGIN&nbsp;</span><span class="syntaxkeyword">=&nbsp;</span><span class="syntaxdefault">self<br /><br />end</span>
        

        I then use PLUGIN as a shortcut within that namespace.

        Thomas Thomassen — SketchUp Monkey & Coding addict
        List of my plugins and link to the CookieWare fund

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        • Dan RathbunD Offline
          Dan Rathbun
          last edited by

          @thomthom said:

          I then use PLUGIN as a shortcut within that namespace.

          But you CAN still use self so I do not the point.

          I'm not here much anymore.

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          • thomthomT Offline
            thomthom
            last edited by

            @dan rathbun said:

            @thomthom said:

            I then use PLUGIN as a shortcut within that namespace.

            But you CAN still use self so I do not the point.

            Because I use PLUGIN within sub-modules when I need to refer back to the root namespace for the current plugin.

            <span class="syntaxdefault"><br />module&nbsp;TT</span><span class="syntaxkeyword">;;</span><span class="syntaxdefault">Plugins</span><span class="syntaxkeyword">;;</span><span class="syntaxdefault">Example<br /><br />&nbsp;&nbsp;PLUGIN&nbsp;</span><span class="syntaxkeyword">=&nbsp;</span><span class="syntaxdefault">self<br /><br />&nbsp;&nbsp;def&nbsp;self</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">hello_world<br />&nbsp;&nbsp;&nbsp;&nbsp;puts&nbsp;</span><span class="syntaxstring">';)'<br />&nbsp;&nbsp;</span><span class="syntaxdefault">end<br /><br />&nbsp;&nbsp;module&nbsp;FooBar<br />&nbsp;&nbsp;&nbsp;&nbsp;def&nbsp;self</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">magic_button<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;PLUGIN</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">hello_world<br />&nbsp;&nbsp;&nbsp;&nbsp;end<br />&nbsp;&nbsp;end<br /><br />end<br /></span>
            

            Since I use that pattern in my plugins I can port modules from one plugin to another with less rewrite - another benefit.

            Thomas Thomassen — SketchUp Monkey & Coding addict
            List of my plugins and link to the CookieWare fund

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            • Dan RathbunD Offline
              Dan Rathbun
              last edited by

              @brewsky said:

              I am wondering of it could be a good idea / good practice to use a constant as a placeholder for my plugin's main library object.

              But.. a class or module identifier IS a constant (it begins with a capital character.)

              @brewsky said:

              I considered this because a constant can be accessed from anywhere in the module, without having to resort to globals, or having to forward the object in every new class instance(as I do now)

              (1) There is never any reason where you should resort to global references, for proprietary object references. (It's poor practice, clutters the global ObjectSpace and they can clash with other globals. Shared global constants are OK, such as MF_CHECKED, ... these are designed to be used by everyone.)

              (2) Let's say you create a BIM library, that you allow me to use.
              It's qualified constant reference is Brewsky::BIM::Lib

              I can use that or, I can create a local reference that points at it. (After all, a Module instance object is like any other instance object in Ruby, it can have any number of references pointing at it, at any time. Also the number of references pointing at an instance object, at any specific time, can vary. Example singleton instances of a specific member of the Integer class. There is only one integer 0, but many different references to it, from many different classes or modules.)

              So imagine I do not wish to type out the fully qualified name all the time:

              module Dan
                module NiftyPlugin
                  LIB = Brewsky;;BIM;;Lib
                  model = Sketchup.active_model
                  LIB.create_wall(model,[0,0,0],(8.0).inch,(9.0).feet,(24.0).feet)
                end
              end
              
              

              But the reference does NOT have to be a local constant.
              It can can an instance reference:
              @lib = Brewsky::BIM::Lib

              It can be a class/module var reference:
              @@lib = Brewsky::BIM::Lib

              .. or even a local var reference (within a method or block.)
              lib = Brewsky::BIM::Lib

              So the type of reference depends upon how you will use it, what scope you want it to have, and for how long you wish to use it (ie, temporary or persistent.)


              Can you give us a code shell showing the namespace nesting, and how you wish to share the reference to your classes ??

              ❓

              I'm not here much anymore.

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              • Dan RathbunD Offline
                Dan Rathbun
                last edited by

                @thomthom said:

                Because I use PLUGIN within sub-modules when I need to refer back to the root namespace for the current plugin.

                <span class="syntaxdefault"><br />module TT</span><span class="syntaxkeyword">;;</span><span class="syntaxdefault">Plugins</span><span class="syntaxkeyword">;;</span><span class="syntaxdefault">Example<br /><br />  PLUGIN </span><span class="syntaxkeyword">=</span><span class="syntaxdefault"> self<br /><br />  def self</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">hello_world<br />    puts </span><span class="syntaxstring">';)'<br /></span><span class="syntaxdefault">  end<br /><br />  module FooBar<br />    def self</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">magic_button<br />       PLUGIN</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">hello_world<br />    end<br />  end<br /><br />end<br /></span>
                

                Sub-modules do not inherit the local constants of outer modules.

                @thomthom said:

                Since I use that pattern in my plugins I can port modules from one plugin to another with less rewrite - another benefit.

                This is what include and extend are for. Shared library modules are best written as "mixin" modules.

                Didn't we just have this discussion in another topic recently ??

                ❓

                I'm not here much anymore.

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                • thomthomT Offline
                  thomthom
                  last edited by

                  @dan rathbun said:

                  Sub-modules do not inherit the local constants of outer modules.

                  My snippet works. Try it.
                  ModuleRef.png

                  @dan rathbun said:

                  This is what include and extend are for. Shared library modules are best written as "mixin" modules.

                  Does that duplicate the methods? Or do they all refer to the source module?

                  Thomas Thomassen — SketchUp Monkey & Coding addict
                  List of my plugins and link to the CookieWare fund

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                  • thomthomT Offline
                    thomthom
                    last edited by

                    This on the other hand doesn't work:
                    ModuleRef2.png

                    Thomas Thomassen — SketchUp Monkey & Coding addict
                    List of my plugins and link to the CookieWare fund

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                    • Dan RathbunD Offline
                      Dan Rathbun
                      last edited by

                      I did the first all in one line, at the console, and it did not work:

                      ` module Dan; OUTER = self; module Plugin; PLUGIN = self; class Special; CLASS = self; end; end; end

                      $ Dan::Plugin::Special::OUTER
                      %(#008000)[Error: #<NameError: (eval): uninitialized constant Dan::Plugin::Special::OUTER>
                      (eval)]`

                      I'm not here much anymore.

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                      • Dan RathbunD Offline
                        Dan Rathbun
                        last edited by

                        @thomthom said:

                        @dan rathbun said:

                        This is what include and extend are for. Shared library modules are best written as "mixin" modules.

                        Does that duplicate the methods?

                        NO.

                        @thomthom said:

                        Or do they all refer to the source module?

                        YES... it's like a proxy lookup.

                        So if you define two sub-modules that include a library mixin module of constants, and sub-module two changes a value of a constant, it changes IN the mixin module, and any other sub-module that has included the mixin module, will see the changes.

                        I'm not here much anymore.

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                        • Dan RathbunD Offline
                          Dan Rathbun
                          last edited by

                          @thomthom said:

                          My snippet works. Try it.

                          Reason, because it's a Ruby interpreter block scope issue (Easter egg like thing.)

                          The interpreter reads the humanized script, and translates this:

                          module TT;;Plugins;;Example
                          
                            PLUGIN = self
                          
                            module FooBar
                              def self.magic_button
                                 puts PLUGIN.name
                              end
                            end
                          
                          end
                          

                          .. to (something similar on the C-side):

                          TT;;Plugins;;Example = Module.new {
                          
                            PLUGIN = self
                          
                            FooBar = Module.new {
                              def self.magic_button
                                 puts PLUGIN.name
                              end
                            }
                          
                          }
                          

                          So the Foobar definition block has access to the object references in the wrapping scope.

                          IMHO: Although it works.. explaining why is complicated and will likely confuse newbies, and it not really following good organizational form, (which is what we want to teach newbies.)

                          I'm not here much anymore.

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                          • thomthomT Offline
                            thomthom
                            last edited by

                            @dan rathbun said:

                            So if you define two sub-modules that include a library mixin module of constants, and sub-module two changes a value of a constant, it changes IN the mixin module, and any other sub-module that has included the mixin module, will see the changes.

                            That's interesting. So one can then add all common methods and constants to the mixin... and no extra overhead.

                            Thomas Thomassen — SketchUp Monkey & Coding addict
                            List of my plugins and link to the CookieWare fund

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                            • Dan RathbunD Offline
                              Dan Rathbun
                              last edited by

                              @thomthom said:

                              That's interesting. So one can then add all common methods and constants to the mixin... and no extra overhead.

                              Yea! That is the whole point ... and it also works with the module vars in the mixin module.

                              However sometimes evaluation may actually occur with in the Mixin module, rather than the "mixee" module. SO .. test.

                              I'm not here much anymore.

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                              • thomthomT Offline
                                thomthom
                                last edited by

                                @dan rathbun said:

                                However sometimes evaluation may actually occur with in the Mixin module, rather than the "mixee" module. SO .. test.

                                What evaluation?

                                Thomas Thomassen — SketchUp Monkey & Coding addict
                                List of my plugins and link to the CookieWare fund

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                                • Dan RathbunD Offline
                                  Dan Rathbun
                                  last edited by

                                  of methods... so example you'd have to pass in references from the mixee modules. (Don't expect the mixin method to have access to objects in the mixee module. ... From what I remember.)

                                  However (as always,) mixing into classes is different. If the mixin instance method has a ref to a @var, the object used is the one in the mixee class. Which is what you would expect.

                                  It's just that including modules into are a bit more "funky" then mixing modules into a class.

                                  I'm not here much anymore.

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                                  • Dan RathbunD Offline
                                    Dan Rathbun
                                    last edited by

                                    But we are getting off-topic here ... let's get back on constants.

                                    I'm not here much anymore.

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                                    • thomthomT Offline
                                      thomthom
                                      last edited by

                                      @dan rathbun said:

                                      of methods... so example you'd have to pass in references from the mixee modules. (Don't expect the mixin method to have access to objects in the mixee module. ... From what I remember.)

                                      I'm not quite following you here.. 😕
                                      Got a sample code to illustrate?

                                      Thomas Thomassen — SketchUp Monkey & Coding addict
                                      List of my plugins and link to the CookieWare fund

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                                      • brewskyB Offline
                                        brewsky
                                        last edited by

                                        Thanks guys!

                                        I have to do some reading to be able to follow the discussion 😉
                                        I kinda lost it somewhere along the way...

                                        TT's first post came close to what I want to do.
                                        This is more what I mean:

                                        module TT;;Plugins
                                        
                                          PLUGIN = QuadFaceTools.new
                                        
                                        end
                                        

                                        @dan rathbun said:

                                        Can you give us a code shell showing the namespace nesting, and how you wish to share the reference to your classes ??

                                        This is an example of what I'm doing now.
                                        I make some sort of "root-plugin" object(class-instance, not a module) that holds all other plugin objects/data.
                                        And pass this on to all nested objects to be able to access the embedded data.

                                        module Brewsky;;BimTools
                                        
                                          class BimTools
                                            attr_accessor ;project_list, ;web_dialog
                                            def initialize
                                              btProject = BtProject.new(self)
                                            end
                                          end
                                          
                                          class BtProject
                                            attr_reader ;model, ;guid, ;name, ;description
                                            def initialize(bt)
                                              @bt = bt
                                            end
                                            def update_dialog(value)
                                              dialog = @bt.web_dialog
                                              
                                              # do something with "dialog" using "value"
                                              
                                            end
                                          end
                                          
                                          BimTools.new
                                        
                                        end
                                        

                                        Sketchup BIM-Tools - http://sketchucation.com/forums/viewtopic.php?p=299107

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                                        • Dan RathbunD Offline
                                          Dan Rathbun
                                          last edited by

                                          Sometimes I pass in the outer namespace via the constructor (as you show in your example,) but usually it is into Observer instances. I normally give the "handle" the name @parent, @outer or similar.

                                          Access to data objects in the parent namespace, (if they are few,) can be done with more clarity, by also passing them in via the constructor call.
                                          See my simple plugin example: [Code] AnimateSelection Example
                                          In this example, the references are passed in as individual arguments.
                                          But if there are many, it may make more sense to collect the objects into a Hash or a Struct, and pass that in.

                                          💭

                                          I'm not here much anymore.

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                                          • brewskyB Offline
                                            brewsky
                                            last edited by

                                            I guess the way I'm passing the object into every sub-object is "structurally" the best way to go.
                                            But in this way I'm constantly making new pointers to always the same old base-object.
                                            And because there is only one instance, would it not be clearer to use some sort of "almost-global" object, such as a module-constant, and have access to it anywhere in the program?

                                            Like TT does?
                                            And after thinking on this, maybe TT's way of just making a module as a base-object for the plugin is a better approach than my BimTools-class. Because is't only used once, the module-approach seems more fitting...

                                            Something like:

                                            module Brewsky
                                            
                                              class BimTools
                                                attr_accessor ;project_list, ;web_dialog
                                                def initialize
                                                  btProject = BtProject.new
                                                end
                                              end
                                              
                                              class BtProject
                                                attr_reader ;model, ;guid, ;name, ;description
                                                def update_dialog(value)
                                                  dialog = PLUGIN.web_dialog
                                                  
                                                  # do something with "dialog" using "value"
                                                  
                                                end
                                              end
                                              
                                              PLUGIN = BimTools.new
                                            
                                            end
                                            

                                            Sketchup BIM-Tools - http://sketchucation.com/forums/viewtopic.php?p=299107

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