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    Water Reflection part 2

    Scheduled Pinned Locked Moved Post Processing
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    • D Offline
      davidh
      last edited by

      Hello again.Its been a while since I uploaded any new tips.
      Here is one similar to one of the first tips uploaded but with a small addition that helps to add some realism.

      1.Open your render or your finished post processed image.Increase the size of the canvas to allow for flipping the reflection.

      2.Flip render and add small amount of motion blur downwards.

      3.Add a dark band along the bottom of the image,a dark blue works best.

      4.Create a layer mask on this band and drag downwards using the gradient tool.
      The effect is that of the water getting darker as it approaches the viewer,which is how water acts(its what is called the fresnel effect)You can see the difference between steps 2 and steps 4.

      Extra tip:
      If you have a particular strong colour at the top of your sky,sample this with the eyedropper tool and use this to create the dark band.Note that it must be quite dark,no matter what colour you use.

      Thats it.Simple but effective.You can see a big difference between steps 2 and steps 4.


      lakeside reflection steps 1 to 2.jpg


      lakeside reflection steps 3 to 4.jpg

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      • boofredlayB Offline
        boofredlay
        last edited by

        Simple but effective. Time for me to revisit all your post processing tutorials.

        http://www.coroflot.com/boofredlay

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        • john2J Offline
          john2
          last edited by

          such nice and easy tutorial!!. πŸ˜„ πŸ‘ anyway to create ripples too in water?

          Sketchup Make 2017 (64-bit), Vray 4.0 , Windows 10 – 64 bit, corei7-8750H, 16GB RAM, Nvidia GeForce GTX 1050Ti 4GB

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